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Re:Godot for AA/AAA game development – What's missing? by eliasdaler on Monday January 16, 2023 @07:16PM (#34407425)
* glfw, SDL - C, low level, require more work to get started with (maybe coupled with bgfx if you don’t want to write your own renderer).

* SFML (C++), Ebitengine (Go), bevy (Rust) - high level, easier to use.

* LÖVE2D (Lua), raylib (C) - even higher level.

And Dear ImGui is a must for implementing debug UI/level editor/tools. And maybe PICO-8 as an alternative (it’s something in-between of a low-level framework and a game engine)

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