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Re:Analog Chess – pieces are not constrained to a grid by percentcer on Friday January 13, 2023 @02:30PM (#34372690)
[I know this isn't the main feature of the project, but] I think if more chess clients offered the "view squares that are under attack" overlay then the world would be a better place. So many interesting, low-level casual games are destroyed by blunders.
Re:Analog Chess – pieces are not constrained to a grid by cauthon on Friday January 13, 2023 @02:48PM (#34372950)
Seeing attacks and tactics _is_ playing chess. That's like saying more FPS games need to offer aimbots because low-level casual games are destroyed by missing headshots.

Both chess.com and lichess allow you to view attacks in the analysis, but I don't think it should be available in-game. Low-level or casual play in any setting is going to be characterized by blunders, that's what makes it low-level and casual.

Re:Analog Chess – pieces are not constrained to a grid by mikebenfield on Friday January 13, 2023 @02:50PM (#34372970)
Since that feature isn’t available on an actual board, it would really hamper your development as a player to use it when playing online.
Re:Analog Chess – pieces are not constrained to a grid by franknstein on Friday January 13, 2023 @03:01PM (#34373121)
Maybe it would actually help to develop internal vision and improve your chess.
Re:Analog Chess – pieces are not constrained to a grid by Shared404 on Friday January 13, 2023 @03:39PM (#34373571)
I could see that varying from individual to individual.

For me, I'm quite confident it would negatively impact my skills as I would naturally start trying to offload that mental load to the computer and forget how to do it.

Re:Analog Chess – pieces are not constrained to a grid by alar44 on Friday January 13, 2023 @03:06PM (#34373167)
No, it does the exact opposite. It's like spell check. I can't spell for shit anymore.
Re:Analog Chess – pieces are not constrained to a grid by ehulinsky on Saturday January 14, 2023 @02:07AM (#34377987)
I didn't have it originally, but because of how much more complex the movement in this game is, it was almost impossible to avoid blundering everything.