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Re:An online IDE for visual programming in Prolog by knome on Wednesday January 11, 2023 @07:47PM (#34347474)
I was curious what the blueprints looked like and did a google image search for screenshots of them. It brought up a unity forum post that does not make them look very palatable.

https://forum.unity.com/threads/unreal-engine-5-game-changer...

Re:An online IDE for visual programming in Prolog by codetrotter on Wednesday January 11, 2023 @07:55PM (#34347562)
National Instruments LabVIEW is another example of graphical programming.

https://www.ni.com/en-no/shop/labview.html

LabVIEW is not appealing to me. But I know people and companies that swear by it.

We should admit that even though we may not like all examples of graphical programming that we’ve seen, there are a lot of people out there successfully relying on graphical programming to get their work done.

I continue to think that there may be graphical programming tools out there that may appeal to me also. Haven’t tried OP tool yet but maybe I will like it.

There are some tools that work in similar ways that I like, such as for example the nodes editor in Blender.

Re:An online IDE for visual programming in Prolog by liketochill on Wednesday January 11, 2023 @11:15PM (#34349118)
Yeah I love function block programming for control systems.
Re:An online IDE for visual programming in Prolog by newswasboring on Thursday January 12, 2023 @04:47AM (#34351286)
I worked with LabVIEW extensively between 2014-2016. Its not the best programming experience, but in some domains it was the only option. Our lab had some high end instruments and the only drivers were provided by NI.
Re:An online IDE for visual programming in Prolog by mattigames on Wednesday January 11, 2023 @07:58PM (#34347602)
Blueprints allow for functions and Macros where you can encapsulate a lot of logic in a single graphical node, as well as grouping/labeling, so no, clean Blueprints don't look like that at all.

Screenshots can't make it justice anyway, because one of the main benefits of using Blueprints is to watch the logic and events flow in real time as you play/debug the game (represented as tiny marching circles)

Here is an interesting talk in this matter of organizing blueprints (52 min): https://www.youtube.com/watch?v=mW0IlgjF-iw

Re:An online IDE for visual programming in Prolog by pjmlp on Thursday January 12, 2023 @03:17AM (#34350623)
It is the usual monoliths with lack of proper modular programing practices, only applied to visual programming.

Maybe it is time to start doing microservices in visual programming languages. /s