Re:Bringing MathML back to Chromium
by kabes on Tuesday January 10, 2023 @06:35PM
(#34333016)
I get what he means. Back in the day I naively looked at Google like it was some kind of technology Santa Claus. Giving a decent email client to the people. Fighting of big bad Microsoft IE with a standard compliant browser etc. As a teenage programmer I hoped I could some day work for Google (or develop games). How things have changed... (still would like to create a game though)
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You'd be better off working at Google than developing games, IMO.
That might be the most pragmatic and convenient answer, but comfort is the death of joy. A life truly lived aught to include some decisions that from the outside might seem ridiculous.
Depends on your value system, really. Some people would find working for an advertising company like Google to be unethical, even though it would probably pay more and have a better work-life balance.
The games industry's biggest problem isn't even crunch anymore. It's sexual harassment. I imagine there are a lot of people here who would view long hours as a viable trade-off to make a creative work but not have the same view towards, say, your boss being a sex pest.
Re:Bringing MathML back to Chromium
by whimsicalism on Wednesday January 11, 2023 @03:44PM
(#34344451)
Do journalists have concerns over working for advertising companies?
Ethics generally lies on a sliding scale of what you consider to be acceptable.
Re:Bringing MathML back to Chromium
by stephencanon on Tuesday January 10, 2023 @07:27PM
(#34333450)
If we were talking about 2004, then fine. But by 2013 it was very clear to everyone what Google was (an advertising agency).