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Re:Ask HN: How to move from traditional tech into game dev? by defrost on Sunday January 08, 2023 @05:07AM (#34297717)
Exploration geophysics, remote sensing, satellite navigation, etc.

Fugro, Siemens, et al - Earth visualisation, medical imagery, etc.

The emphasis in these fields is getting visualisations and computations correct rather than convincing.

ie. The math part is interesting.

In remote sensing you might find yourself doing a continous pipelined SVD reduction of 500+ dimensions from a spectrum sensor to some three axis RGB like space to create a viewable image from a non visible part of the EM spectrum.

There's not so much of taht in game dev.

Re:Ask HN: How to move from traditional tech into game dev? by badpun on Sunday January 08, 2023 @09:27AM (#34299351)
Any chance of doing that while not working in a giant crappy corporation, like Siemens?
Re:Ask HN: How to move from traditional tech into game dev? by defrost on Sunday January 08, 2023 @10:49AM (#34300058)
Sure, I spent most of my career working for small nimble outfits that ultimately sold product to large crappy companies while moving on to other challenges.

The pipelined SVD reduction mentioned was written while working with a small company with 13 airframes (fixed wing and helicopters) that did full spectrum rad+mag+grav+lidar surveys of small country sized areas (Fiji, Mali, other similar sized regions) and eventually sold to Fugro.

Sometime before that there was something that was aquired and became [1]

[1] https://hexagon.com/company/divisions/safety-infrastructure-...

but that was very pre google earth | maps.

Today there are oppotunities such as [2]

[2] https://www.abc.net.au/news/2023-01-08/space-satellite-image...