For RAII on heap objects, you have std::unique_ptr, and no boilerplate. Anyone failing to lean into RAII to manage resources is just choosing to write unreliable code. Or C, but I repeat myself.
Interestingly, it seems Rust programmers do the same too, because otherwise programming in Rust is too hard.
I wouldn't approve. Make shared (i.e. ref-counted) pointers when actually needed. Writing C is best when not mimicking bigger languages (i.e. with GC), but when figuring out how a system can work optimally.
In any case, in my experience this bad practice comes from Java devs who’ve moved to C++.
But most shared pointer ownership in C is wholly ad hoc, without even reference counting.
Even if I generously assume you're thinking of C++ "shared pointers", and so you've concluded that Rust's Rc<T> (a reference counted T) is basically the same thing, I don't see where you'd come to the conclusion that Rust programmers do this for "all their variables" as this seems wildly unlikely.
It's essentially a cop out to not have to think about ownership and lifetime, and not have to worry about the borrow checker.
The fact that this is so pervasive throughout Rust code is for me a sign that Rust failed to deliver on its initial promise. The borrow checker was meant to be its main value added. But heh, people still find value added to Rust otherwise.
So I did go look at Cargo itself, but unlike you although I do see some use of Rc and fewer of Arc it was scarcely "all over the place" when I looked and in the cases I spent any time actually thinking about it's a shared value, so, yeah, that makes sense.
I randomly looked at cargo/core/profiles.rs and cargo/core/registry.rs and cargo/core/compiler/compilation.rs without finding either Rc or Arc used in those files at all. Searching across the whole repository I found some places which do use Rc, and fewer using Arc (implying this data is shared between threads) -- but this doesn't really support your original claim does it?
Not a cop out. Something very much like Rc<> is needed whenever an object's lifecycle might be independently extended by multiple referencing "owners", none of which is subsumed by the others. That's a matter of broad high-level design that can't generally be avoided, least of all in a multi-threaded context (as shown by the use of Arc<>).
Since you're already schooling me on the meaning of terms, you probably have enough experience to have realized that the typical code begins life in a stubbed out form that is barely functional enough to deliver first results. It is then iteratively enhanced and made more widely applicable, more robust, more refined, better specified, more performant, and so on. In the process, the code is undergoing many revisions, and moving data structures from automatic storage (stack) to the heap is very typical.
Another word I'm thinking of for this process is "consolidation", which I have also used. My apologies if I don't speak in your terms / in the most precise terms.
This proofing process is another example of what makes coding C more costly and buggy than coding C++. I did it for years, and miss it not at all.
There's no clear scope anymore, ownership has to be moved from function scopes to RAII managed container structures. Things are quickly getting more complicated and expensive (software complexity/bloat, compile times, binary size...) when you have to nest your structures in templated containers that don't know what you're nesting in them...
This is where all the complexity with 17 constructor types and 99 move semantics with const, non-const, r-valued references and abstract virtual base classes came from, and there might be less than a dozen persons left on the planet who really understand it all...
It has been many years since I found a use for an abstract virtual base class.
Literally millions of people understand it all, and use it every day with no difficulty. You don't need to invent difficulties, or waste days "proofing" code that may be written exactly once and never touched again.
Very true. It is easy. Not difficult. That doesn't seem to stop enormous amounts of C++ code being created in which this is simply got wrong. Just because it's easy doesn't mean that huge numbers of programmers won't still get it wrong. They do. Regularly. If they adopt RAII conventions, they screw it up far less frequently. Those are the facts.
"don't hide complexity in small, single-purpose, composable containers, instead hide complexity in hulking behemoths which can consume months of refactorings & iterations" ?
That's not simplifying your code to be generic. That's adopting a particular framework & coding style. Which yes, you have to do in C, but you're doing that because of language issues. You're not saving yourself from "language cleverness"
RAII can improve "scripting" speed when putting a lot of automatic variables on the stack. However, a lot of those variables need to be moved to the heap when proofing out the code, and that consolidation isn't going well because RAII doesn't work with generic code (void-pointers, memcpy etc). You need to go all-in with RAII containers. Which causes a lot of boilerplate and increases compilation times.