This proofing process is another example of what makes coding C more costly and buggy than coding C++. I did it for years, and miss it not at all.
There's no clear scope anymore, ownership has to be moved from function scopes to RAII managed container structures. Things are quickly getting more complicated and expensive (software complexity/bloat, compile times, binary size...) when you have to nest your structures in templated containers that don't know what you're nesting in them...
This is where all the complexity with 17 constructor types and 99 move semantics with const, non-const, r-valued references and abstract virtual base classes came from, and there might be less than a dozen persons left on the planet who really understand it all...
It has been many years since I found a use for an abstract virtual base class.
Literally millions of people understand it all, and use it every day with no difficulty. You don't need to invent difficulties, or waste days "proofing" code that may be written exactly once and never touched again.
Since you're already schooling me on the meaning of terms, you probably have enough experience to have realized that the typical code begins life in a stubbed out form that is barely functional enough to deliver first results. It is then iteratively enhanced and made more widely applicable, more robust, more refined, better specified, more performant, and so on. In the process, the code is undergoing many revisions, and moving data structures from automatic storage (stack) to the heap is very typical.
Another word I'm thinking of for this process is "consolidation", which I have also used. My apologies if I don't speak in your terms / in the most precise terms.