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Re:Meta Quest Pro – Bad AR Passthrough by amelius on Tuesday January 03, 2023 @08:22PM (#34240650)
How good is the resolution? Can you already use the device as a monitor-replacement? (I.e., coding behind a virtual monitor on an exotic location, while you're just at home behind the desk)
Re:Meta Quest Pro – Bad AR Passthrough by modeless on Tuesday January 03, 2023 @08:33PM (#34240744)
The angular resolution is much worse than typical monitors, and the comfort is not really there. You'll want to wait a couple more generations.
Re:Meta Quest Pro – Bad AR Passthrough by vineyardmike on Tuesday January 03, 2023 @09:11PM (#34241068)
It is good enough that you can imagine the possibility of using it. Not good enough to actually use it like this (IMO/IME- There’s stories here of people doing this).

A few generations and it’ll be doable.

Re:Meta Quest Pro – Bad AR Passthrough by zmmmmm on Tuesday January 03, 2023 @09:19PM (#34241122)
It's just usable as a monitor replacement, but it would be a big stretch to say it's "better". If you have even a cheap a monitor available you'd nearly always be better off actually using it. The scenario where it's better are going to be specific use cases like:

- it's helpful to have it be gigantic - bigger than a real monitor could ever be

- you have a real need for more monitors than would be practical to buy or position in your work environment

- you will be highly mobile and moving around so much that it's going to be better to take a headset with you than try to get monitors everwhere

- you really would like to collaborate with someone else who also has a Quest Pro, in which case you can work together without being physically together

- you highly benefit from / enjoy working in alternative environments (eg: being highly focused, free of distractions, relaxed, surrounded by beatiful scenery etc)

I actually find the latter point is the biggest reason I do it. Even when I'm surrounded by distractions I can go into a completely calm virtual environment and get a crap load of work done.

Re:Meta Quest Pro – Bad AR Passthrough by joewhatkins on Tuesday January 03, 2023 @10:41PM (#34241734)
Just adding my two cents here - I bought a quest pro hoping to use it as a monitor replacement while traveling for a couple of months. I found it pretty much unworkable after trying to make it work across multiple different virtual desktop apps.

You can get something up and running - but it feels akin to staring at a 1080p screen with a weird delay. I felt way more productive just looking at my tiny laptop screen.

Your mileage may vary, obviously. I really liked the idea of working in a distraction free virtual environment, but I feel like the tech isn’t there yet unless you’re an enthusiast whose willing to put up with all of the strangeness.

Re:Meta Quest Pro – Bad AR Passthrough by zmmmmm on Tuesday January 03, 2023 @11:05PM (#34241881)
Yes in some settings you experience enough latency to be a problem, it's a good point. I was able to eliminate that but I have fairly optimal setup. It's definitely one of the holes in the "take monitors everywhere you go" that you will end up also needing good wifi everywhere you go that is shared b/w laptop and headset.
Re:Meta Quest Pro – Bad AR Passthrough by schmorptron on Wednesday January 04, 2023 @06:30AM (#34244385)
The last point is something I've been doing with a much lower resolution headset already. Having lecture recordings up really large with no distractions helps me to understand them and staying concentrated on them much more easily.
Re:Meta Quest Pro – Bad AR Passthrough by grumbel on Wednesday January 04, 2023 @10:00AM (#34246228)
Resolution is roughly around 1800x1920 over 100° FOV. That means you get around 19 pixel-per-degree. Retina resolution is 60 pixel-per-degree. Acceptable text readability starts at around 30 pixel-per-degree.

So no, for most common uses this is nowhere near good enough. It's like having an old 720p LCD TV on your desk. It works for casual web browsing and movies, but far away from the image quality of a modern 4k monitor.

Nreal Air at around 49 pixel-per-degree is the closest thing to a monitor-replacement you can currently find, even has a plain HDMI input. Does however come with a lot of other short comings (no 6DOF tracking, monitor image not tracked, low FOV).

Re:Meta Quest Pro – Bad AR Passthrough by charcircuit on Wednesday January 04, 2023 @10:35AM (#34246779)
The pixel per degree of the Quest Pro isn't uniform. The peak ppd is 22.