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Re:Learning Modern 3D Graphics Programming (2012) by gilmore606 on Wednesday December 28, 2022 @07:19PM (#34167855)
I just started another libGDX project a few months ago (2D only), in Kotlin; it still works as well as it ever did. Have had no issues running on Win/Mac/Linux. Could not find any reason not to use openGL.

I have a feeling GLSL shaders will never die and I'll be writing them when I'm 80.

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