They lag because some Porter and Duff layer composition modes require textures at the size of the parent bounding box enclosing all objects. Bigger the texture, the more resource demanding the composition becomes.
Seems like there's plenty of native options here:
FigJam can run outside of the browser.
It always surprises me how FigJam is never mentioned in discussions around this topic, even though it’s sibling product (Figma) is so popular!
Re:Infinite Canvas
by marcinignac on Friday December 23, 2022 @04:20AM
(#34103839)
If you are on Mac then there is one called Muse (https://museapp.com/) by the authors of the site in this thread and it's as smooth as you would expect.
Re:Infinite Canvas
by agloeregrets on Friday December 23, 2022 @06:05AM
(#34104480)
Lol.
Their key example is Figma…which is, effectively, a better knockoff of the native Sketch mac desktop app. It had that infinite canvas first.
“Knockoff” is not giving Figma its due credit. People loved Sketch, and now everyone in product design is using Figma. You think that happened by Figma being a knockoff?
Re:Infinite Canvas
by agloeregrets on Tuesday January 03, 2023 @12:38PM
(#34234774)
I used "better" to imply it is better than Sketch. It is not an original idea but it's a great product.
Re:Infinite Canvas
by archivisti on Friday December 23, 2022 @11:40AM
(#34107747)
obsidian released it
Currently, the majority of infinite canvas applications begin to noticeably lag and stutter after a while, and start to have syncing inconsistencies especially in their "multiplayer" mode.