By the way, for iOS I single step shaders using Metal tooling on XCode and Instruments, no need for Windows.
NVIDIA also has a multiplatform GPU debugging sdk. I’m sure if you look at extensions for whatever IDE you’re using, you’d find what you are looking for in under 5 minutes.
You’d be surprised how good all the tooling is now days. It also isn’t my tooling, it’s everyones. That is the key difference. With Linux, you aren’t the product. People work and maintain it for the betterment of mankind and for personal satisfaction / freedom. So people care, and they are passionate, and there is a very involved worldwide community. It is more than a paycheck to them.
We’re all in this together, and there are always new things to discover for our finite selves interfacing with an infinite pool of knowledge.
I’ve since migrated to Mac because I was spending too much time making linux work properly, but I do miss the control I had. I have Windows on parallels and I can’t believe how much of a disaster it’s become. I wouldn’t encourage anyone to it.
For most people migrating off of Windows, I’d recommend Kubuntu. It is KDE Ubuntu, and it feels like Windows used to during its golden age. Also, it’s free. All major IDEs work on Linux so the shift is pretty painless. Really recommend migrating.