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Re:Devpod: Remote Development at Uber by akvadrako on Sunday December 18, 2022 @10:45PM (#34048201)
These days lots of people stream games and CAD sessions over the internet using software like parsec. It works quite well and is often better than the UI running locally on an underpowered GPU.
Re:Devpod: Remote Development at Uber by paxys on Sunday December 18, 2022 @11:05PM (#34048337)
Sure but most regular consumer or business applications don't really need that level of graphical power. Rendering a menu or button or blurb of text locally from some layout language is always going to be more performant than streaming raw pixels from a server.
Re:Devpod: Remote Development at Uber by yjftsjthsd-h on Monday December 19, 2022 @01:59AM (#34049318)
It would be, if everyone agreed on a toolkit. As it as, at least X11, AFAIK Wayland, and Windows/RDP ended up just throwing pixels over the wire because every program renders text/menus/whatever differently.
Re:Devpod: Remote Development at Uber by microsoftdoes on Monday December 19, 2022 @09:56AM (#34052765)
RDP does not mostly do that. It sends higher level commands like text and geometry placement. That’s why it performs 10x better than the competition.
Re:Devpod: Remote Development at Uber by akvadrako on Tuesday December 20, 2022 @07:00AM (#34064720)
Actually it does do that, since about 2010: https://www.anandtech.com/show/3972/nvidia-gtc-2010-wrapup/3

RDP doesn't perform even 0x better than the competition, like parsec.

Re:Devpod: Remote Development at Uber by KronisLV on Monday December 19, 2022 @10:37AM (#34053298)
I wonder what the world would look like if we decoupled what something is supposed to be and what data it's supposed to have, from how it actually looks and acts. Say, some "lowest common denominator" that works reasonably across all platforms.

For example, I'd say that I need:

  A dropdown for a single option, with options: A, B, C
And let the device itself decide what needs to be displayed in the native GUI toolkit. Then just send that specification over the wire, instead of needlessly wasting the bandwidth on lots of pixels.

Actually, I think I'm just describing an analogue to HTML with the equivalent of CSS provided by the platform, but for native desktop toolkits (hopefully without the complexity of a browser engine).

Re:Devpod: Remote Development at Uber by jimmaswell on Sunday December 18, 2022 @11:01PM (#34048311)
I heard Stadia was actually pretty good, especially for a game that wasn't super sensitive to fast reactions like RDR2.
Re:Devpod: Remote Development at Uber by boppo1 on Monday December 19, 2022 @12:21AM (#34048797)
Stadia guy here. There were hiccups, but for the price+convenience, it was awesome.
Re:Devpod: Remote Development at Uber by paxys on Monday December 19, 2022 @12:25AM (#34048818)
The tech was by most accounts groundbreaking. The problem was with everything else – business model, pricing, games, customer trust.
Re:Devpod: Remote Development at Uber by grogenaut on Monday December 19, 2022 @02:23AM (#34049429)
It wasn't really groundbreaking tech. It's been possible for years, see online. It's just the business model sucks. We did some prototypes in a large company I worked for and it was easy to tell if you could put servers in local data centers with fat pipes it would work. We had demos using ec2 back in 2013. Them we ran the numbers and were like why, esp with free to play becoming more and more of a thing so we canned it.

Nvidia had a successful product as well before stadia. Hell I remember reading a use AWS GPU instances as a gaming machine blog posts before stadia.

Re:Devpod: Remote Development at Uber by dmix on Monday December 19, 2022 @08:51AM (#34051982)
I don’t think Stadia itself was groundbreaking. Xbox cloud worked as good as Stadia.

But a few yrs in the big players in the cloud gaming industry figured out some critical latency issues around the controllers and optimizing delivery of the video feed. To the point where lag was almost non-existent on a good fiber connection. The datacenter stuff was obviously the core innovation though.

I still prefer to download my Xbox games to my series s/x but I spent a year playing Xbox cloud games exclusively and I could 100% see that being the default for a big part of the casual audience.

Re:Devpod: Remote Development at Uber by tomjen3 on Monday December 19, 2022 @07:23AM (#34051241)
I have streamed my worksession with nomachine and I have used VS code remote. nomachine is really good, but I would still prefer to have a beefy enough machine.
Re:Devpod: Remote Development at Uber by dividedbyzero on Monday December 19, 2022 @08:28AM (#34051765)
I'm using Steam Remote Play over local LAN for gaming, works pretty well.