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Re:I liberate the ending to Minecraft from Microsoft and giv... by lelanthran on Thursday December 08, 2022 @04:22AM (#33905983)
> He mentions that there were only five people actually on the actual dev team _at launch_?

How would he know? From his own account, he was nothing more than a contract supplier who supplied one single thing.

He claims that they were friends, but his own account of the whole mess shows that that isn't true.

Re:I liberate the ending to Minecraft from Microsoft and giv... by Jarwain on Thursday December 08, 2022 @05:24AM (#33906355)
It was reasonably public knowledge at the time, iirc. The dev team was not very big at launch.

That said, I'm kinda curious about what roles the other ~25 staff had in such a small team. HR and legal and such I guess?

Re:I liberate the ending to Minecraft from Microsoft and giv... by cobertos on Thursday December 08, 2022 @05:39AM (#33906449)
I'm super curious on this too. I imagine at least a couple community managers and a PR person. So much of game dev is your community. Maybe a branding artist. Web dev for the website/java applet integration. It sounds like they were pretty well structured capital wise so definitely someone in payroll/accounting. But that's _still_ not 25.
Re:I liberate the ending to Minecraft from Microsoft and giv... by Ekaros on Thursday December 08, 2022 @06:02AM (#33906608)
I suppose someone had to be running servers, payment systems and so on as well. It is not exactly trivial to distribute and process as many copies as they sold.
Re:I liberate the ending to Minecraft from Microsoft and giv... by cobertos on Thursday December 08, 2022 @05:36AM (#33906431)
It _does not_ seem like a stretch for him to know this. I've done work for a small agency and got to know most people there. The owner, head of art, billing, and other coders. I built 1 large website for them. We had enough communication where I came to understand how the org worked, and became more than acquaintances with the people I didn't know prior.