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Re:You might not need a CRDT by smolder on Monday December 05, 2022 @12:33PM (#33868741)
I think the general term should be multi-actor. I understand why people use the term multiplayer, I think: familiarity. But players imply play which implies games, so it's not a great fit outside of them.

The type of thing you're talking about with Warcraft is a deterministic simulation. As long as you have deterministic simulation, and you synchronize your inputs by buffering sufficiently for the input latency of all the remote participants, that ensures everything stays 1:1 between each local simulation.

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