It isn't software running on the console, which is what anti-cheat generally protects against.
Practically all anti cheat for a long time has primarily worked by monitoring what is running on the computer/device, and ensuring the integrity of the game and its data.
You don’t need anti-cheat with deep system hooks to monitor input. That can be done from the game itself trivially.
I would be surprised if they aren't using heuristics on input.
> Protect sensitive game logic to reduce data mining and detect peripherals that give the cheater an unfair gameplay advantage.
https://irdeto.com/denuvo/console-games-protection/
They also have a common list of cheats on the general information page, none of which are really related to Cronus.
These sorts of generated inputs could in theory be detected using heuristics to watch for inputs that appear too patterned to be fully human. Whether any company is bothering with this, I have no idea. The only one I'm aware of that even appears to attempt to detect these types of devices at all is Epic and I have no idea what methods they use.
And it seems like it would be pretty simple to detect this in the game itself; this sort of detection doesn't need any anti-cheat with deep system hooks.
Correct, it wouldn't need any deep system hooks, nor are the console manufacturers likely to ever give game developers the ability to hook into the system that deeply, nor do they really need to since modern consoles are secure enough in practice that wallhack/aimbot type system level code cheats haven't been a concern for a while now on the major console platforms.
There are various bits of anti-cheat logic that game developers could be putting into their console version like the aforementioned analysis of input devices to look for helper devices, and things like looking for likely "lag switch" attacks by keeping track of the ongoing latency of packets coming in and out, but these are all passive heuristic checks that would exist within the game itself, not driver or kernel level anti-cheat as is common on PC.
Cronus certainly makes many things easier, but it does not give you magic. You still have to be decent at the game for a Cronus to be of any help.
“This particular cheat only helps people that are already good at the game” is also an ancient trope as far as rationalizing cheating goes, so hope you’re enjoying your Cronus lol.
Even with a Cronus, you still need to be able to aim and place your shots. It certainly helps you land more shots, but basic tactics easily overcome a Cronus.
I don't disagree that a Cronus is cheating. I'm simply stating there are different levels of cheating. Since Cronus is hardware it's both hard to detect and limited on its impact. Cronus also don't let you magically wall people or auto-headshot.
Software based cheats are significantly more impactful to the game play. Software cheaters can see you through walls, auto-aim, auto-shoot, auto-move. There's simply no way to counter someone who knows exactly where you are and can hit a perfect shot every time.
Activision should address both, but software cheating is a far larger problem.
Hardware based cheats, like recoil control, can be countered with in-game mechanics. For example, enforcing a minimum amount of recoil and using an RNG recoil pattern. My understanding is Cronus rely on grossly predictable recoil patterns.
Software cheating extends well beyond recoil control and requires active detection mechanisms.
And for what? Because you think Cronus is too hard to detect?
No cheat should be tolerated, let alone compromised with to the point of fudging the game. Should racing games counter Cronus by removing difficult corners that rely on predictable turns? Should games avoid entire categories of mechanics just to work around Cronus? Activision should continue investing in protecting the creative integrity of their product, not conceding. Anti-cheat systems have gotten incredibly sophisticated with incredible gains in cheat detection, and it didn't get there by giving up.
Your argument is that games are bad so they should have serious restrictions on them to make them stay bad....
This is nonsense. Games should be, first and foremost, fun. You will build and play better, more interesting games where there are fewer predictable turns (literal or figurative), when there isn't such an unhealthy obsession with protecting terrible mechanics.
For a very few cases where there is e-sport(s) like activity, fine, create your TiVO like experience (in multiplayer, e.g. combat simulators, racing).
"Anti-cheat systems have gotten incredibly sophisticated with incredible gains in cheat detection".
Anti-cheat systems are a large part of why I rarely play any AAA titles - they are slow as all 'F, buggy, and honestly completely trashy games. And if I bought one of these games and was randomly locked out of it, you can bet I would be demanding the blood of the developers be spilled.
I just made the hackusation because it seemed funny to me. Your insistence on further explaining the difference in severity between the different types of cheating just makes it seem even funnier.
That thing exists to solve a very real problem: the game mechanics the Cronus mediates or exploits are being used by game devs to cover up otherwise-boring gameplay.