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Re:Convert SimCity 2000 cities into Minecraft worlds by nycdotnet on Wednesday November 30, 2022 @11:02AM (#33802640)
The GUI code looks very simple at first glance - just four buttons and file picker and background worker. Chances are this would be straight-forward to port to a .NET command-line tool that would be cross-platform assuming there's nothing Windows-specific in the domain logic.
Re:Convert SimCity 2000 cities into Minecraft worlds by MayeulC on Wednesday November 30, 2022 @01:13PM (#33804981)
Thinking about it, wouldn't mono support this fairly well? I don't have much experience with mono nor C#, but going from a sibling comment and my package manager, I would be tempted to install mono-msbuild-sdkresolver and run `mono build`.

Of course, I believe a command-line tool is a better fit, especially if one wants to automate this.

The real value of this project probably lies in the buildings the author made :)

Re:Convert SimCity 2000 cities into Minecraft worlds by jgosar on Wednesday November 30, 2022 @05:14PM (#33808612)
I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.
Re:Convert SimCity 2000 cities into Minecraft worlds by int_19h on Thursday December 01, 2022 @01:11AM (#33812940)
Yes, Mono did come with a kinda sorta cross-plat version of WinForms, which should do fine with something as simple as this.