Re:Designing Windows 95’s User Interface
by int_19h on Monday November 28, 2022 @05:49PM
(#33781009)
Interestingly, Windows 3.1 came with a 7-minute tutorial activated from the installer, about half of which is on using the mouse:
https://www.youtube.com/watch?v=XXKEnYQu-oM
If I remember correctly, this part wasn't there in Windows 95, so presumably they decided that users mostly don't need it anymore.
Re:Designing Windows 95’s User Interface
by russellbeattie on Monday November 28, 2022 @06:46PM
(#33781587)
Hah! This reminds me of an old adage when teaching people how to use the mouse. Don't ever mention the right mouse button until the absolute last moment, if ever. Because from the second you mention it, every time you say, "OK, now click the [window, button, menu, etc.]" they will instantly ask, "Right or left button?".
Every. Single. Time.
Apple discovered this problem and preemptively fixed it in 1984.
In 2022, the idea of an average person not understanding what a mouse is for is almost inconceivable. But in 1992-1994 when "Chicago" was being developed? The majority of the planet still hadn't seen one, let alone used one. Discoverability wasn't a nice-to-have, it was paramount to Windows 95's success.
Amazingly, Gates and company realized this and put a ton of effort into UX research as a result. They could have easily dropped the ball transitioning from 3.1's GUI (think Windows 8 as a counter example), so they deserve a lot of credit for getting it right.