Re:You can’t out-shoot a teenager: how to play FPS games if ...
by hunterb123 on Thursday November 17, 2022 @01:29PM
(#33643374)
2. I play with very high sensitivity. Flicks are based on muscle memory. You know how much energy and what direction to throw it in. You click when you know the cursor will about to be flying over them.
3. I play by squeezing the mouse between my thumb and pinky when I'm read to lock the mouse in place (like a doorstop). Then roll the mouse on the pads of the fingers to micro adjust. Letting go and flinging with arm and elbow for larger movement.
Everything is just prediction, muscle memory, and spatial awareness. Most of my shots I can't process during, they don't seem possible. But it's because of muscle memory.
You're acting underneath your reaction time, calculating their trajectory and where they will be, flicking the mouse to their future spot with power and angle based on previous flicks, clicking it when you "feel" it would have connected usually.
3. I play by squeezing the mouse between my thumb and pinky when I'm read to lock the mouse in place (like a doorstop). Then roll the mouse on the pads of the fingers to micro adjust. Letting go and flinging with arm and elbow for larger movement.
Everything is just prediction, muscle memory, and spatial awareness. Most of my shots I can't process during, they don't seem possible. But it's because of muscle memory.
You're acting underneath your reaction time, calculating their trajectory and where they will be, flicking the mouse to their future spot with power and angle based on previous flicks, clicking it when you "feel" it would have connected usually.
Use your lizard brain!