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Re:Bevy 0.9: data oriented game engine built in Rust by brink on Saturday November 12, 2022 @05:53PM (#33577988)
Pardon my lack of technical terms, but when I worked with Bevy in 0.7, applying a part of a texture to a surface was really difficult. (It wants to apply the entire texture, and stretch it to fit.)

Has this improved?

Re:Bevy 0.9: data oriented game engine built in Rust by _cart on Saturday November 12, 2022 @06:09PM (#33578137)
This is already possible if you control the mesh UVs and/or the shader (both in 2D and 3D). In Bevy 0.9, in 2D sprites can now define the bounds of the texture they want to display.