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Re:doom3do: DOOM for the 3DO by brianbreslin on Wednesday November 02, 2022 @05:42PM (#33443295)
Why do people keep porting DOOM to different obsolete platforms or recreating it in Javascript? Is there some internal "cool" factor for doing this in super niche geeky dev communities?
Re:doom3do: DOOM for the 3DO by tappdarden on Wednesday November 02, 2022 @05:48PM (#33443360)
This was made over 20 years ago. The 3do never had much success but it wasn't obsolete yet.
Re:doom3do: DOOM for the 3DO by gattilorenz on Wednesday November 02, 2022 @06:04PM (#33443549)
The answer to both is… yes.

I could have tried to port, say, Actua Soccer to SCO Xenix, but I went with DOOM because the source is available, every detail is known, there’s a million different ports to learn from, there’s a reasonably clear separation of OS dependent and independent parts, everyone loves DOOM, it runs on any hardware, porting DOOM to platform X is almost a meme, … should I continue?

Re:doom3do: DOOM for the 3DO by anyfoo on Wednesday November 02, 2022 @06:19PM (#33443700)
Niche? Porting DOOM is pretty much the canonical mainstream thing to do to new or newly discovered old platforms.

That being said, this is about the original, and official, commercial DOOM port decades ago.

Re:doom3do: DOOM for the 3DO by hd4 on Wednesday November 02, 2022 @05:46PM (#33443338)
Try actually reading, it's the original port.
Re:doom3do: DOOM for the 3DO by brianbreslin on Wednesday November 02, 2022 @05:53PM (#33443424)
When one sees the last commit as 29 days ago, or the previous commit as 8 years ago, one can easily assume it wasn't code from 1995. So again. Why is this even interesting?
Re:doom3do: DOOM for the 3DO by IntelMiner on Wednesday November 02, 2022 @06:07PM (#33443576)
Read the readme instead of arguing on HN about it
Re:doom3do: DOOM for the 3DO by tappdarden on Wednesday November 02, 2022 @06:08PM (#33443595)
github (and git) wasn't around in 1995

One should read the readme's.

let people enjoy things.

Re:doom3do: DOOM for the 3DO by helf on Wednesday November 02, 2022 @08:38PM (#33445057)
Seriously.

Different strikes for different folks.

I love stuff like this. It’s computer history. It’s interesting from a technical perspective as well as being a snapshot of culture.

Re:doom3do: DOOM for the 3DO by b1ue64 on Wednesday November 02, 2022 @07:59PM (#33444669)
> The complete archive for DOOM for the 3DO

It's funny how you bother to look at the commit dates, but not the README and repository description

Re:doom3do: DOOM for the 3DO by helf on Wednesday November 02, 2022 @08:37PM (#33445046)
Man you must be a hoot at parties.
Re:doom3do: DOOM for the 3DO by bstar77 on Wednesday November 02, 2022 @11:25PM (#33446608)
The responses you are seeing is what happens when you lack self awareness and humility.
Re:doom3do: DOOM for the 3DO by bluedino on Wednesday November 02, 2022 @06:45PM (#33443916)
It's open source, easy to port, and people that played PC games in the 90's have fond memories of it.