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Re:A chill driving game with procedurally generate scenic la... by alexpotato on Monday October 24, 2022 @09:22AM (#33316284)
Reminds me of watching an interview with a racing game dev who mentioned that humans interpret higher pitch engine sounds as higher speed.

Fascinating since we evolved with no cars or engine noise yet our brain is still making correlations around the audio inputs.

Re:A chill driving game with procedurally generate scenic la... by walterlb on Monday October 24, 2022 @12:31PM (#33318864)
I wonder if there's some link to rate of footsteps? The step rate of an approaching/retreating human or animal would have been relevant to survival.