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Re:A chill driving game with procedurally generate scenic la... by Jare on Sunday October 23, 2022 @05:32PM (#33310484)
> we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics

This was my experience when I made Speed Haste, a 3D racing game back in 95. I spent a few nights banging my head against my car physics code, and being frustrated and tired, I switched to tuning camera code to clear my head. Voila! Car physics and handling felt completely different. As you say, audio was huge too, even back in these primitive and (by today's standards) cartoony times.

I've used this anecdote when teaching gamedev students, to hammer in their heads that games are complex because they're the sum of their parts + the sum of all the interactions between all the parts.

(for the historically inclined, code for the game is available at https://github.com/TheJare/SpeedHasteSrc)

Re:A chill driving game with procedurally generate scenic la... by alexpotato on Monday October 24, 2022 @09:22AM (#33316284)
Reminds me of watching an interview with a racing game dev who mentioned that humans interpret higher pitch engine sounds as higher speed.

Fascinating since we evolved with no cars or engine noise yet our brain is still making correlations around the audio inputs.

Re:A chill driving game with procedurally generate scenic la... by walterlb on Monday October 24, 2022 @12:31PM (#33318864)
I wonder if there's some link to rate of footsteps? The step rate of an approaching/retreating human or animal would have been relevant to survival.
Re:A chill driving game with procedurally generate scenic la... by sathyabhat on Monday October 24, 2022 @11:15PM (#33325759)
Oh wow. I found speedhaste demo via one of the many computer magazines that started flourishing in/around 98/99. Played it quite a lot and loved it. The music, the physics, the graphics, was so good. I still remember the music & the transmission select voice when you start a race. Fantastic stuff, thank you
Re:A chill driving game with procedurally generate scenic la... by MonaroVXR on Wednesday October 26, 2022 @09:37PM (#33351938)
Speed haste, I remember that game maybe on a Twlight CD or an alternative? I played this game a lot when I visiting my grandpa and grandma.

Good memories and a fun game, you also had that flight game, but I don't remember the name.

Re:A chill driving game with procedurally generate scenic la... by MonaroVXR on Wednesday October 26, 2022 @09:41PM (#33351967)
Another reply by me, the best racing I have played are Need for Shift 1 and 2. With velocity based motion blur and an incredible camera.