Re:A chill driving game with procedurally generate scenic la...
by nomel on Sunday October 23, 2022 @05:56PM
(#33310668)
> maybe you can add a self learning component
Basic physics is also pretty applicable here. ;)
acceleration = velocity^2 /radius
with a simplified
max friction force = coefficient of friction * car weight
And to tie them together
force = mass * acceleration
maybe you can add a self learning component. every time the vehicle bumps the barrier, it was going/accelerating to fast.