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Re:A chill driving game with procedurally generate scenic la... by em-bee on Sunday October 23, 2022 @04:49PM (#33310134)
i found the bus averaging 80km/h pretty realistic. what felt wrong was the acceleration. it would go to max speed on a straight road even if there was a curve just a few hundred meters ahead. perhaps reducing the acceleration when autodrive is on will help.

maybe you can add a self learning component. every time the vehicle bumps the barrier, it was going/accelerating to fast.

Re:A chill driving game with procedurally generate scenic la... by nomel on Sunday October 23, 2022 @05:56PM (#33310668)
> maybe you can add a self learning component

Basic physics is also pretty applicable here. ;)

acceleration = velocity^2 /radius

with a simplified

max friction force = coefficient of friction * car weight

And to tie them together

force = mass * acceleration