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A comment on A chill driving game with procedurally generate scenic landscapes. Parent comment
Basic physics is also pretty applicable here. ;)
acceleration = velocity^2 /radius
with a simplified
max friction force = coefficient of friction * car weight
And to tie them together
force = mass * acceleration
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Basic physics is also pretty applicable here. ;)
acceleration = velocity^2 /radius
with a simplified
max friction force = coefficient of friction * car weight
And to tie them together
force = mass * acceleration