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Re:A chill driving game with procedurally generate scenic la... by galangalalgol on Sunday October 23, 2022 @04:06PM (#33309820)
That is also why Bethesda switched from procedural generation for Daggerfall to hand built for Morrowind. I have to wonder if we could train a model now to do this stuff? For terrain it is mostly mappable to an image anyway. Could fix undercut cliffs in a post processing step using voxel models instead. Probably not a very good database to pull from for underground stuff though if you want to generate dungeons.

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