Re:A chill driving game with procedurally generate scenic la...
by galangalalgol on Sunday October 23, 2022 @04:06PM
(#33309820)
That is also why Bethesda switched from procedural generation for Daggerfall to hand built for Morrowind. I have to wonder if we could train a model now to do this stuff? For terrain it is mostly mappable to an image anyway. Could fix undercut cliffs in a post processing step using voxel models instead. Probably not a very good database to pull from for underground stuff though if you want to generate dungeons.
Re:A chill driving game with procedurally generate scenic la...
by anslo on Sunday October 23, 2022 @04:22PM
(#33309930)
You're right - I spent a while looking for existing procedural driving games before I started, and seeing how disappointing the Dirt 4 implementation was was all the motive I needed. Thanks for the kind words.
I'm pretty sure the tracks in Dirt 4 were procedurally generated. This made them feel extremely generic and bland compared to the hand modelled tracks in the sibling-series Dirt Rally.