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Re:A chill driving game with procedurally generate scenic la... by meheleventyone on Sunday October 23, 2022 @08:27AM (#33306411)
The author did a little write up here: https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40

By the sounds of it they’re doing a very simple sim with raycast wheels and not using a rigidbody physics engine.

Re:A chill driving game with procedurally generate scenic la... by kqr on Sunday October 23, 2022 @10:23AM (#33307250)
Interesting that they generated terrain first and then tried to fit the road onto it (with the headaches involved, like getting stuck on peninsulas) and not generated road first and then surrounded it by terrain!
Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @10:32AM (#33307317)
I figured that was the best way to get organic-feeling roads stitched seamlessly into a far-spanning environment. I also didn't recognise at the time just how hard it would be, but I still think it was the right choice.
Re:A chill driving game with procedurally generate scenic la... by kqr on Sunday October 23, 2022 @10:58AM (#33307483)
You are probably right! The results are stunning.