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Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @10:32AM (#33307317)
I figured that was the best way to get organic-feeling roads stitched seamlessly into a far-spanning environment. I also didn't recognise at the time just how hard it would be, but I still think it was the right choice.
Re:A chill driving game with procedurally generate scenic la... by kqr on Sunday October 23, 2022 @10:58AM (#33307483)
You are probably right! The results are stunning.