Re:A chill driving game with procedurally generate scenic la...
by anslo on Sunday October 23, 2022 @08:29AM
(#33306424)
That's interesting - the sea plane is set at a y position of 0 so I can't imagine how that could happen... You can press F3 to get a debug overlay showing your position, maybe you could verify that the Y value looks correct?
Autodrive is in the middle of the road because it was much easier to implement. I'll see if I can get around to letting you choose a more legal lane-follow option.
Re:A chill driving game with procedurally generate scenic la...
by _nalply on Sunday October 23, 2022 @10:10AM
(#33307148)
I think what happened is that some people perceive they go upwards even when going flat. I discovered that after I once tried to stop at the top of a hill but already was beyond the top because the car started to roll down by itself. Perhaps you could adjust some angles of view?
Re:A chill driving game with procedurally generate scenic la...
by anslo on Sunday October 23, 2022 @10:35AM
(#33307342)
I think you're probably right. The camera's pitch exactly matches the car's pitch, so I'll fiddle with having it maybe only take 50% from it.
Re:A chill driving game with procedurally generate scenic la...
by Markoff on Sunday October 23, 2022 @11:36AM
(#33307760)
that's what I tried, it always rolls back and I went clearly long time uphill and at best only flat, but clearly never went downhill to make up for same elevation as I gained to be back at same level with sea where I end up no matter how long I go uphill
Re:A chill driving game with procedurally generate scenic la...
by tokamak-teapot on Sunday October 23, 2022 @03:30PM
(#33309536)
When driving down country roads in the UK, it's normal to drive in the middle of the road - or entirely on the other side of the road, briefly, if:
* You have a clear view of the road ahead
* You're wanting to drive fairly quickly, which is when this road positioning can help
Also why is autodrive driving in the middle of the road and not in the correct lane?