Re:We Burned Down Players’ Houses in Ultima Online
by Ekaros on Tuesday October 04, 2022 @05:09AM
(#33078003)
Or towards hyperinflation when the currency generation out paces any sinks thus driving the price levels to outright stupid levels, with only limiting factor being what players can hold and trade.
Re:We Burned Down Players’ Houses in Ultima Online
by charlieyu1 on Tuesday October 04, 2022 @09:11AM
(#33079813)
Then players simply don’t trade gold. Eventually a new currency appears will facilitate the trades anyway.
Re:We Burned Down Players’ Houses in Ultima Online
by tstrimple on Tuesday October 04, 2022 @10:30AM
(#33080905)
This is exactly what happened in Diablo 2. You had a gold limit, and the value for gold was so low that players began using Stone of Jordan rings as currency for other item trades.
https://gaming.stackexchange.com/questions/22688/why-did-sto...
If items had a finite lifespan and you could replace them quickly like in Minecraft, then the downside of losing your items would be far more acceptable.
This is also the reason why MMO economies tend toward deflation. Players craft thousands of food items that never perish and just pile up in some auction house or automated market place.
If every player sold their items when they quit there would be more items than players.