Re:We Burned Down Players’ Houses in Ultima Online
by meheleventyone on Tuesday October 04, 2022 @03:53AM
(#33077599)
But the point of an MMO is to share a space with thousands of people so individual servers with differing rules don’t really work in that context. And individual servers doing moderation is the same as individual server based games doing moderation, it’s just a difference in scale. I’m sure there are loads of other games people can play. For example Rust is infamous for a lack of moderation and has all the racist and otherwise edgey content in it your heart desires.
Re:We Burned Down Players’ Houses in Ultima Online
by 5560675260 on Tuesday October 04, 2022 @07:56AM
(#33079107)
Ultima had plenty independent (pirate) servers with vastly different cultures and even game mechanics. Even WoW, I think, has servers with different moderation - those that require roleplay and those that don't. Unified experience IMO would be a detriment for most games.
Re:We Burned Down Players’ Houses in Ultima Online
by Kiro on Tuesday October 04, 2022 @08:15AM
(#33079246)
Those servers still had moderation. Very different from "no moderation".
Re:We Burned Down Players’ Houses in Ultima Online
by madeofpalk on Tuesday October 04, 2022 @07:32AM
(#33078926)
You still have centralised moderation there - moderation is centralised on the server admins.
Re:We Burned Down Players’ Houses in Ultima Online
by fastball on Tuesday October 04, 2022 @09:07PM
(#33089677)
Yes, the world is not black and white, there are levels of decentralized.
Re:We Burned Down Players’ Houses in Ultima Online
by Kiro on Tuesday October 04, 2022 @05:49AM
(#33078203)
There's no difference between a Minecraft server implementing moderation policies and an MMO implementing them. The self-moderation we're talking about would be on an individual level.
Re:We Burned Down Players’ Houses in Ultima Online
by xani_ on Tuesday October 04, 2022 @07:27AM
(#33078884)
a minecraft server yes, but this is forcing same set of rules to every server
Re:We Burned Down Players’ Houses in Ultima Online
by Kiro on Tuesday October 04, 2022 @08:14AM
(#33079236)
That's not what we're talking about though.
Re:We Burned Down Players’ Houses in Ultima Online
by fastball on Tuesday October 04, 2022 @09:07PM
(#33089671)
Yes it is, we're discussing moderation coming from a single source vs moderation from many different sources.
Re:We Burned Down Players’ Houses in Ultima Online
by Kiro on Wednesday October 05, 2022 @06:01AM
(#33093372)
We are not. We are discussing moderation vs no moderation (i.e. where you need to block every troll yourself).
Re:We Burned Down Players’ Houses in Ultima Online
by fastball on Thursday October 06, 2022 @11:38PM
(#33117162)
> people can do their own moderation, instead of relying on a central entity which makes the same broad rules for everyone
"People doing their own moderation" includes a community of people who get together, appoint moderators, and enforce their own rules.
Re:We Burned Down Players’ Houses in Ultima Online
by Kiro on Saturday October 08, 2022 @06:45AM
(#33131244)
Moderation on Minecraft servers are done by admins, just as it's done on MMOs. Both controlled by a central entity. What is the difference?
The people appointing moderators are part of the central entity, unless you mean that the trolls being muted also have a say in it. Show me one such server that is not a tiny one with just a bunch of friends, where moderation is not needed anyway.
However recently (and widely discussed on HN[1]) Microsoft has started censoring the entire ecosystem, to the point where you can get banned from all servers for chat behavior in one server, because your MC account is now your MSFT account. So they can just ban the latter to block you from all of MC (except for cracked servers).
[1] https://news.ycombinator.com/item?id=32772810