Re:Stadia Is a Major Driver of Vulkan Adoption
by jonhohle on Saturday October 01, 2022 @11:05AM
(#33047125)
Is there an industry advantage to divesting from OpenGL and splitting into a device specific APIs with hugely overlapping features, yet Iām sure, an impedance mismatch? Since most devs are targeting Unity or some other batteries included game engine, does it just not matter anymore?
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Re:Stadia Is a Major Driver of Vulkan Adoption
by pjmlp on Saturday October 01, 2022 @11:26AM
(#33047280)
It never mattered outside FOSS circles, in the 8 and 16 bit days every platform was a special snowflake, so the industry grew porting contractors, platform specialized studios and middleware.
If you dive into something like Ogre3D, you will see that actual 3D rendering API is a tiny slice of the whole cake, let alone in something like Unreal.