Re:AWS vs. GCP reliability is wildly different
by account42 on Friday September 23, 2022 @08:42AM
(#32951108)
To put this into perspective, a game (or anything) running at 60 FPS only as a bit over 16 milliseconds to render each frame. These days higher frame rates are common enough, often putting you down into single-digit milliseconds per frame. Not think about how many things there are simulated and rendered in each frame for common games. Way more than 16.
Unfortunately, millisecond-precise timestamps proved to be a bit tricky in combination with sqlite.