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Re:AWS vs. GCP reliability is wildly different by Cthulhu_ on Thursday September 22, 2022 @10:18AM (#32939096)
I've naively used millisecond precision things for a long time - not in anything critical I don't think - but I've only recently come to more of an awareness that a millisecond is a pretty long time. Recent example is that I used a timestamp to version a record in a database, but it's feasible that in a Go application, a record could feasilby be mutated multiple times a millisecond by different users / processes / requests.

Unfortunately, millisecond-precise timestamps proved to be a bit tricky in combination with sqlite.

Re:AWS vs. GCP reliability is wildly different by account42 on Friday September 23, 2022 @08:42AM (#32951108)
To put this into perspective, a game (or anything) running at 60 FPS only as a bit over 16 milliseconds to render each frame. These days higher frame rates are common enough, often putting you down into single-digit milliseconds per frame. Not think about how many things there are simulated and rendered in each frame for common games. Way more than 16.