I know people who have as their primary method of watching movies and TV is on an iPad.
Its not that the tech is stuck so far behind, its a matter of priorities. They just don't care to invest the time/space/effort/money into a fancy sound system. Not even always that they couldn't, just that they don't bother doing so. Sure, many could easily afford a fancy sound system. But they don't care enough to bother figuring out what to buy, figuring out how to connect it all together, going through the whole effort of making sure to use the right remote to get the sound working right, etc. They just want to press play on the one device when they feel like watching a movie, even if its not the best experience possible.
I know a few couples who do own a nice sound system. One partner never bothers to turn on the receiver or use any of the extra devices, they'll just use the built-in apps on the TV and turn the TV speakers up instead of bothering to turn on the fancy sound system already plugged in and otherwise ready to go. Its just not worth it to them to figure it out, so they don't bother using it.
There are standard values and configurations, such as 2.0 (aka stereo) both at the front, 2.1, 3.1 adds a centre channel mostly for on-screen dialogue positioned close to screen, 5.1 (3/2.1) adds a second stereo pair behind you, 7.1 - adds an extra surround stereo pair between the others, etc.
The real "stuck so far behind" that I don't get is why we use speaker arrays at all -- instead of binaural stereo tech. That virtual haircut demo, apparently from the 90s,[0] sounds incredible on my cheap headphones, yet the technology seems to have gone nowhere since. Is there even spatial audio in VR setups?
If the difficulty is in simulating the head/ears, then existing spatial recordings can at least be converted using a binaural microphone in a surround sound setup, no? Though, I guess with headphones any visceral sensation of bass is still lost, so you'd need to keep the subwoofer or a seat shaker.
As a side note, Windows (and Xbox) support Windows Sonic, Dolby Atmos for Headphones, and DTS:X, all of which simulate spatial audio for headphones. It'll simulate a 5.1 (and 7.1?) setup through the headphones. Some games have spatial audio simulation built-in as well, such as Elite Dangerous. I believe UE5 also has a spatial audio engine. Finally, I believe PlayStation emphasized spatial audio for the PS5, but I don't really know the details of that.
Not that that's really an explanation - if that was the best sound and it was available on Blu-rays and streaming platforms, and legacy 5.1 content upmixed nicely, then yeah why wouldn't I use headphones even at home in front of the television. Less obvious for joint/family viewing I suppose.
And honestly if it's a nice laptop and a good pair of headphones you're probably ahead of a lot of people watching on a cheap TV with built in speakers. Once again, not that it truly matters.
Have you seen Barry Lyndon in a 4K OLED TV? You should.
Getting the rear speakers' cables installed into your walls is expensive, and requires you own your home.
Getting a room large enough you can get several guests between the speakers without some of them ending up much closer to the speakers than others is even moreso.
We all know this isn’t gonna be true. Just another thing to faff about with that will stop working and have to be reset.
Even the effort of finding how to place it around my furniture doesn’t seem worth the effort to hear sound from different directions.
Yes, it's cheap to some software developer on HN, but if you are on an average income it's harder to justify.
It takes up space that some of us honestly don't have, especially people living in city apartments (like I do).
And I used to have a separate sound system at a past place, some many years ago, I don't think I'd be able to set it up again, it felt like black magic to set it up back then, it will surely feel the same (and more) now.
Of course that’s far from the truth, but good sound is so worth it! Being able to truly enjoy music, movies, we live in an incredible era for content, video is regularly available in 4K and people can play that!
Why is sound stuck so far behind?