Re:W4 Games raises $8.5M to support Godot Engine growth
by homarp on Tuesday September 13, 2022 @05:27PM
(#32830400)
godot started as a in-house engine, so commercial venture. (see https://godotengine.org/article/first-public-release ).
Just like Blender started as in-house tools ( https://www.blender.org/about/history/ )
Re:W4 Games raises $8.5M to support Godot Engine growth
by larsiusprime on Tuesday September 13, 2022 @05:43PM
(#32830525)
The relevant point is that Godot and Blender are both open source now, and Unity remains closed source.
Re:W4 Games raises $8.5M to support Godot Engine growth
by homarp on Tuesday September 13, 2022 @05:59PM
(#32830719)
Original post said "To date, Godot follows the Blender story, not the Unity story" to which _manifold replied "The key difference is that Unity was a commercial venture from the start and Godot is a FOSS project."
My point was to point out that both Blender and Godot were commercial venture first and went FOSS. They did not start as FOSS ventures.
That Unity is not OpenSource yet is not really relevant to what I was trying to explain.
That's not to say FOSS development doesn't have its own challenges and potential issues, but I don't think it's fair to say they are resigned to follow in Unity's footsteps simply because they are now receiving funding.
By example, Blender is receiving a not-insignificant amount of funding from a variety of sources and they are doing better than ever.