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Many times I've found products at Costco that I enjoy, only for them to suddenly stop carrying them a week or a month later.
It sounds like the Wendy's thing is based more on time of day and historical analysis of sales, so we will have to see how it plays out. But I think and the end of the day people will become more annoyed when their favored menu item is more expensive simply because they arrived at the restaurant sooner than they expected, or whatever other criteria Wendy's starts basing their pricing on. Having price tracking on their app does seem like the next logical step, but ultimately an annoying gamification (and vaguely dystopian) in my opinion.
Perhaps their customer base feels different and they've done their research on that - I'm not in that group so I'm more of a bystander here.
At ~7000 employees, Unity has roughly double the employees that Epic has - where is all the labor going? To me it's pretty clear that Unity is more interested in being a commercial product/platform whereas Epic is leaning into the engine/technology side and developing their own games. Theoretically both angles can be valid, but I think Unity has completely misunderstood why most of their customers chose then in the first place.
What are you basing this on? Perhaps I'm missing your exact meaning of "AI cambrian explosion" but right now I think it's arguable that artists and writers are the most threatened by this wave of generative AI - neither of which are usually considered top paying positions.
At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.
However, the system described in the article is open to the public, and simultaneously privacy/anonymity oriented. I see this as a double-edged sword. While it does protect the identity of legitimate users, that also opens it up to nefarious actors flooding the system with images/videos taken from legitimate content creators on OnlyFans other sites, potentially getting those creators' content flagged/removed. Even if this simply triggers a manual review, you could feasibly spam the system with so many that it grinds to a halt.
This sounds impressive if you don't know how file hashing works. If a malicious actor wants to get around this, all they would have to do is change a single pixel and/or re-export as a different format.
Regardless, if you look at the actual context, the Parable of the Good Samaritan is arguably meant as a message against racism and preconceived notions about people from other ethnic groups or countries.
Obviously, what is considered "worthwhile" is entirely subjective - people wouldn't be following, say, Kylie Jenner on social media if they didn't see some sort of value in it. Also I'm pretty sure a lot of people just don't care about being advertised to, or even enjoy it, if it's in a niche that they follow.
To me, it feels more insidious, especially when the line blurs between what is and ad and what is not. I hate being marketed to in such a way that it is so interleaved with the "actual" content - it starts making me question the validity of the content. By example, I used to browse Pinterest every now and again (mostly as a time waster) - it was interesting to search certain keywords and save things that looked interesting or sparked my curiosity. There were ads spaced every several tiles, but in general they seemed more or less separated from user-submitted content. Now, there are ads seemingly every third or fourth tile, and many "normal" tiles are ads as well, submitted by corporate accounts. I've pretty much stopped using it entirely.
On the other hand, I would say that traditional mediums (especially large format paintings) are relatively safe from AI generation/automation - for now.
We're kind of getting back to this in a roundabout way, with more and more programs and services being run as web applications in a browser, or otherwise being inseparably tied into cloud technology/storage (looking at you, Adobe.)
With the advent of AI tools that require significant GPU hardware to run there may actually be a legitimate basis for it, but in general it just seems an excuse for companies to have their own tightly-controlled ecosystem which can be continually monetized and exploited.
At the risk of sounding like a hipster, or gatekeeper, I think the biggest tipping point was around the time that smartphones became commonplace in the mid-late 00s. The internet and web was already gaining momentum, but smartphones put it in everyone's pocket. It also turns out that most (read: non-tech) people don't want to have to piece together their own set of tools, they want a set of matching Fisher-Price tools handed to them on a platter - hence the popularity of the iPhone and iOS ecosystem which Apple controls with an iron grip. They would rather have a magic black box that does what they want without having to think about how it works or what is going on behind the scenes. I'd say everybody is guilty to some extent, but generally I feel it's this mentality that is largely responsible for the frog-letting-the-water-boil situation we have gotten into with things like data privacy/user tracking/etc. There was a time when "don't post personal information" and "don't believe everything you read on the internet" was a mantra, but now that the internet and web are mainstream, such advice has been ignored. Yet, people wonder why things have gotten the way they are and why bad actors are taking advantage of the situation.
However there does seem to be legitimate portion of the audience that either can't tell or simply doesn't care about frame lag/latency issues. I would guess that group is relatively small though. Also as PC and console hardware continues to improve and 4k+/144hz+ gaming becomes more commonplace, cloud gaming is just going to be left in the dust.
She's welcome to complain about it social media but overall this just doesn't seem newsworthy.
It's also one of those situations where the practical reality of being caught for something like this is basically nil. Especially when the intent is neither to sell, distribute, nor use them yourself.
I think this gap could easily have a hand in preventing the Facebook metaverse from reaching mainstream appeal. We've had gorgeous graphics in games and virtual worlds for quite a long time now - just look at what Crysis achieved fifteen years ago. To the average consumer who doesn't care about the technical limitations and issues behind the product, this is like rewinding the clock twenty years.
As far as why Zuckerberg is so hyped on it - your guess is as good as mine. Just seems like a really misguided attempt at creating a new platform/ecosystem that they control entirely and can monetize.
Do you have a source for this? Not for debate, I'm genuinely wondering where the information comes from. From time to time I've heard things about people from Nigeria being hardworking - haven't looked into it very deep though.
Also a landline doesn't work for verification? How does that make sense?
In response to your specific idea - I think something like that could be an interesting approach, but the difference between what the cloud GPU cluster can do vs an enthusiast-level video card would have to be massive - in a way that is both apparent and relevant to the average player. Obviously there would be an noticeable difference in the quality of rendering and overall simulation, but unless it's competently intertwined with the design of the game, I don't think a lot of players are going to care - outside of the "whoa, cool" aspect which is fleeting.
Are there any examples of an established company "breaking in" to the game industry and creating a significantly successful product? If so I would like to hear about it.
I feel like a lot of game companies that regularly release successful games have a difficult-to-quantify mix of experience and team cohesion. To the outsider executive it might seem like you can build this from scratch with the right budget, but I think it's a lot more complicated than that.
[0] https://www.bloomberg.com/news/features/2021-01-29/amazon-ga...
It's baffling to me that they took this angle. Hardware exclusivity I think in general is regarded as a negative (aside from weird tribalism/fanboyism among the more hardcore crowd) - but seeing that and thinking you can do the same thing with a software platform is just ludicrous.
Yes, you can buy exclusivity deals and force users onto your platform - but only for those games. It's trivial for players to bounce back and forth between different platforms when it's just software - you can't trap them just because they had to use it for one game they wanted. I'd be more forgiving if they were using exclusivity as a marketing tool alongside an actual attempt at a competitive platform - but as you've outlined and from what I've seen for myself, the experience is hot garbage.
I'm guessing for most users, the Epic store is just a glorified launcher for a bunch of games they got for free, and one or two exclusive games they couldn't get elsewhere.
That's not to say FOSS development doesn't have its own challenges and potential issues, but I don't think it's fair to say they are resigned to follow in Unity's footsteps simply because they are now receiving funding.
By example, Blender is receiving a not-insignificant amount of funding from a variety of sources and they are doing better than ever.
I suppose it just depends on what you need in an image editor but in my opinion GIMP has been dead in the water for well over a decade at this point.
Krita on the other hand has a pretty rich feature set and seems to be more actively developed - I just wish it were more performant and a bit less quirky, interface-wise. I still use it on a regular basis though.
a) Artist/copyright holder suing LAION, OpenAI, StabilityAI, or other scientific/academic entity for the unlicensed inclusion of their original work in a publicly-distributed model/data set.
b) Artist/copyright holder suing someone for the use of an AI-generated image that is almost identical to their original work, and/or for using their name in the prompt that generated the image.
c) Artist/copyright holder suing someone for unlicensed use of their original work, while the defendant claims the work was created using AI and therefore is in public domain.
Anybody else have similar predictions?
I suppose in the case of DALL-E they probably save a copy of every generated image and can use some sort of reverse image search and find if/when the image was created.
With StableDiffusion or any other local tool I don't see how that would be possible. The best I think one could do is come up with a secondary tool that can pinpoint the position in latent space a generated image came from (if that's even possible, I have a limited understanding of how exactly these systems work.) But then, if (heaven forbid) someone applied any sort of cropping or post-processing to the image, an approach like that easily gets blown out of the water.