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Re:W4 Games raises $8.5M to support Godot Engine growth by nightowl_games on Tuesday September 13, 2022 @02:58PM (#32828740)
Frayhem [1] is an awesome game using Godot with Nim.

Rocket Bot Royale [2] is a game I worked on using Godot. We released it on lots of platforms: Google Play, iOS, mac app store, pc/mac/linux on steam, and several HTML game sites. It has cross platform multiplayer with custom netcode written in c++, and pretty advanced SDF based terrain destruction. I think it's pretty good.

We are currently making a new game using Godot which I'm excited about.

https://rocketbotroyale.winterpixel.io/

https://frayhem.com/en/

Re:W4 Games raises $8.5M to support Godot Engine growth by jszymborski on Tuesday September 13, 2022 @03:13PM (#32828951)
Played a few minutes of Rocket Bot Royale and it is pretty fun! I'm so happy that since the demise of Flash, games in the browser have only gotten better.
Re:W4 Games raises $8.5M to support Godot Engine growth by nightowl_games on Tuesday September 13, 2022 @04:23PM (#32829725)
I'm happy to hear that.

As a game developer, the state of game development is really exciting from a technological point of view. From a business point of view, it is very hard to compete, the market is very saturated. We are hoping to carve out a niche of high quality multiplayer games on the web.

Re:W4 Games raises $8.5M to support Godot Engine growth by poulpy123 on Wednesday September 14, 2022 @08:34AM (#32836257)
talking about godot and nim, Turing Complete was also developped in godot+nim https://store.steampowered.com/app/1444480/Turing_Complete/
Re:W4 Games raises $8.5M to support Godot Engine growth by tomcam on Tuesday September 13, 2022 @03:37PM (#32829221)
What was your process to getting it on other platforms that Godot does not currently support?
Re:W4 Games raises $8.5M to support Godot Engine growth by nightowl_games on Tuesday September 13, 2022 @04:01PM (#32829493)
All of those platforms are supported by Godot. Steam is supported through a developed and advanced module. We have a very small amount of custom platform specific code for iOS and Android.

Consoles on Godot are the hard part and thats what W4 is going to offer. I think Switch would be easy as it supports OpenGLES. Xbox and playstation would be harder, but I havent looked into it.

Re:W4 Games raises $8.5M to support Godot Engine growth by tomcam on Tuesday September 13, 2022 @06:17PM (#32830876)
Thanks so much for the inside info