In a sense rust hasn't managed to reach it's de Bruijn criterion yet, see https://lawrencecpaulson.github.io/2022/01/05/LCF.html
However, the very same can be said for zig. Given that it is such a simple language, development has focused on a many interesting things including incredible performance, but one has to wonder if the priority shouldn't have been correctness and a fully working compiler that can handle e.g. packed unions.
If you worry about unsafety in Rust, then you should know you can run miri on your unsafe code to check for undefined behavior, in addition to most C tools used like valgrind, etc.
"Can be more" correct is a bit weaselish (corrolarry it "Can be less"). Sure. You can write bad code in any language. Rust gives you tools to limit sets of memory errors, and on top of that you can use C-standard tools, -AND- even Rust specific tools.
And on top of that it offers sets of tools to eliminate possible errors in safe Rust code (see Clippy).
Surely you're joking, because zig is a joke. As recently as 0.9-rc2 (and probably to this day) `{ .x = if (false) { X(); } }` sometimes calls X. It is not possible to be "more correct" in such a language.
Zig inspired me to think deeply about comptime evaluation and how it could be made into a coherent language, and in that respect it is a useful toy language, but no more. (In zig the comptime idea is incoherent: You cannot run ordinary zig code at comptime because of core differences in behavior. For example, there's no allocation allowed, except that code which appears literally in a comptime block can sometimes append arrays together; but this still means you can't run ordinary code.)
ETA: Oh this is even better: `if (false)` code can (as of 0.10) run even outside field assignment: https://github.com/ziglang/zig/issues/12040
Like I said, joke language. I define that as a toy language which is badly broken by design. Kind of like LOLCODE except I doubt LOLCODE runs `if (false)` code.
More issues with `if`: https://github.com/ziglang/zig/issues/10349 https://github.com/ziglang/zig/issues/8952 https://github.com/ziglang/zig/issues/4491 https://github.com/ziglang/zig/issues/5230 https://github.com/ziglang/zig/issues/6444 https://github.com/ziglang/zig/issues/7097
This one is quite funny. Normally you'd use `if (a) ... else |b| ...` if the type of `a` was an error union, and you'd get the `if` branch if it was not an error and the `else` branch if it was an error. So I suspect that there's a coercion from bool to some error union here. Error unions with lazily computed error sets are allowed, and (as a result of this or of other choices about the ergonomics of conditionally-compiled code that would be made of #typedefs in C) error unions with empty error sets are allowed. Wow.
The stage1 compiler is currently being phased out for the stage2 compiler (Zig implementation). As of current master branch, stage1 is disabled by default (can be re-enabled with `-fstage1`) in favor of stage2.
2) The miscompilation in question is `if (false) else |capture| {}` not just `if (false)`. The latter is misinformation.
3) Miscompilations are conditional. Saying that the entire compiler is invalid given they exist is like saying rustc is invalid / can't uphold safety invariants given long standing compiler bugs allowing safe code to trigger UB / segfault [0] [1]. Both of such conclusions aren't true in practice.
[0]: https://crates.io/crates/fake-static [1]: https://github.com/rust-lang/rust/issues/25860
I cannot provide the full program in which it failed, and the small programs I tried did not cause it to fail at the time.
I sort of expect these things to be fixed though. Like, eventually both Zig and unsafe Rust will actually have defined semantics, and eventually expressions containing `if (false) { X(); }` will not call X, and so on.
Edit: after seeing the linked issue in a sibling comment, this is even less surprising. stage1's handling of basically any complex expression in struct/tuple literals is quite bad. I've mostly had it crash the compiler, but it's not surprising that it can also just evaluate incorrectly. It seems plausible that the actual solution to all this is to use stage2 instead, but we cannot move all of our programs to stage2 today because we use async.
(And btw, unsafe code cannot be ignored altogether since it comes up naturally in any interaction with outside, non-Rust code. Additionally, idiomatically "safe" APIs can sometimes introduce restrictions that leave some performance gains on the table compared to well-written unsafe interfaces.)