Re:Compressing Images with Stable Diffusion
by bitshiftfaced on Thursday September 01, 2022 @12:39AM
(#32672073)
When I use the same seed and same prompt, I get the same image.
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Re:Compressing Images with Stable Diffusion
by nextaccountic on Thursday September 01, 2022 @01:57AM
(#32672531)
Same seed, same prompt and same hardware perhaps, if the GPU concurrency doesn't introduce nondeterminism.
Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes
> When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via
> CLI - texture-synthesis --threads 1
> API - SessionBuilder::max_thread_count(1)
Re:Compressing Images with Stable Diffusion
by astrange on Thursday September 01, 2022 @12:54AM
(#32672158)
Compression algorithms using floating point have always been flaky though. Need a fixed-point image model.
Re:Compressing Images with Stable Diffusion
by WheelsAtLarge on Thursday September 01, 2022 @01:35AM
(#32672401)
You are correct. My mistake.