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Re:Compressing Images with Stable Diffusion by bitshiftfaced on Thursday September 01, 2022 @12:39AM (#32672073)
When I use the same seed and same prompt, I get the same image.
Re:Compressing Images with Stable Diffusion by nextaccountic on Thursday September 01, 2022 @01:57AM (#32672531)
Same seed, same prompt and same hardware perhaps, if the GPU concurrency doesn't introduce nondeterminism.

Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes

> When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via

> CLI - texture-synthesis --threads 1

> API - SessionBuilder::max_thread_count(1)

Re:Compressing Images with Stable Diffusion by astrange on Thursday September 01, 2022 @12:54AM (#32672158)
Compression algorithms using floating point have always been flaky though. Need a fixed-point image model.
Re:Compressing Images with Stable Diffusion by WheelsAtLarge on Thursday September 01, 2022 @01:35AM (#32672401)
You are correct. My mistake.