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A comment on Compressing Images with Stable Diffusion. Parent comment
Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes
> When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via
> CLI - texture-synthesis --threads 1
> API - SessionBuilder::max_thread_count(1)
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Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes
> When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via
> CLI - texture-synthesis --threads 1
> API - SessionBuilder::max_thread_count(1)