Re:Godot 4.0 will discontinue visual scripting
by hgs3 on Tuesday August 23, 2022 @11:22PM
(#32574630)
I still find it perplexing that Unreal ditched Unreal Script in favor of Blueprints and full C++.
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Re:Godot 4.0 will discontinue visual scripting
by subb on Tuesday August 23, 2022 @11:36PM
(#32574720)
Engineers wants C++, scripters and artists wants Visual Scripting. Seems like an obvious choice to make everyone happy instead of trying to find a middle ground where nobody is?
Re:Godot 4.0 will discontinue visual scripting
by adnzzzzZ on Tuesday August 23, 2022 @11:47PM
(#32574764)
I think Godot shows there's a clear subset of people (generally indie developers) who are fine with the middle ground of a proper scripting language instead of either extreme. It's why languages like Lua are still fairly popular when the option to use it exists.
Re:Godot 4.0 will discontinue visual scripting
by Arelius on Wednesday August 24, 2022 @07:26AM
(#32577901)
The problem is that at least until very recently, That subset of people have not been Epic's target market. UE had been targeting larger studios, and in that space, UnrealScript was largely a hindurance.
Re:Godot 4.0 will discontinue visual scripting
by prox on Wednesday August 24, 2022 @03:08AM
(#32575839)
This is it for me. GDscript allows for quick prototyping and structural changes without fuss. If I really need it I could outsource some GDExtension (formerly GDNative) development.
Re:Godot 4.0 will discontinue visual scripting
by snarfy on Wednesday August 24, 2022 @12:07AM
(#32574868)
The error is believing engineers can't draw and artists can't code. Skill is not a zero sum game.
Re:Godot 4.0 will discontinue visual scripting
by jcelerier on Wednesday August 24, 2022 @02:57AM
(#32575768)
I'm working with media artists and the very best way to make them flee is to tell them that they have to use the keyboard. Yes, there's the occasional geek but the overwhelming majority really doesn't like it - I'm not even talking about coding (I saw people get up and leave when showing code stuff in art contexts), just for instance having to use some keyboard shortcuts to do something is already too much in many cases, things have to be doable through mouse interaction exclusively.
Re:Godot 4.0 will discontinue visual scripting
by greggman3 on Wednesday August 24, 2022 @03:39AM
(#32576029)
every AAA game artist I've ever worked with uses extensive keyboard shortcuts in Photoshop, Maya, 3DSMax, Blender, Zbrush, etc... Tons.
Re:Godot 4.0 will discontinue visual scripting
by jcelerier on Wednesday August 24, 2022 @04:00AM
(#32576159)
> AAA game artist
those are salaried people who have to do a job and get paid for it each month, the artists I work with are independent artists who do stuff like art installations, etc. on their name. It's really really not the same mindset.
Re:Godot 4.0 will discontinue visual scripting
by badpun on Wednesday August 24, 2022 @05:07AM
(#32576751)
In the context of game engines, the former are much more relevant than the latter.
Re:Godot 4.0 will discontinue visual scripting
by TillE on Wednesday August 24, 2022 @12:47AM
(#32575113)
I've been a C++ developer for 20 years, and when I was playing around with UE4 back when it was first released, I found both options to be extremely clunky.
There's a lot to be said for C#, at the very least. I know a ton of not-very-technical people who have learned enough C# to write simple Unity games.