Even the Linux binaries of then AAA titles are ported by some talented developers, sometimes out of the studio.
I remember porting of Unreal Tournament to Linux was an official effort, but a work of a single guy.
So, I don't expect studio-wide POSIX knowledge on game studios.
No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.
android is not posix, that is completely hidden from the developer.
chromeos is just linux + google tracking.
consoles are a complete separate world.
Please let's try to have a serious conversation. Game developers that use frameworks such as unreal are often unaware of how the underlying system works.
You are conflating "gamer" with "game developer". Don't forget that millions of game devs successfully build and launch games for iOS.
>consoles are a complete separate world.
The PS4 is literally FreeBSD.
With XCode, and tons of visual tools which abstract the OS and device to a great extent, making it almost invisible.
> The PS4 is literally FreeBSD.
Which is also shipped with nice SDKs for everything and anyhting related to PS4.
Win-Win for Microsoft and NVIDIA.
Again, it's just market powers and path of least resistance. It's not technical.
Yet porting to GNU/Linux is not worthwhile.