Not really: the linked text shows it is a costly strategy to avoid later «self flagellation»: it is meant to avoid the practice of mindless coding - of overly fast feature insertion, blowing amounts of low quality code to maintain. Torvalds: «I'd rather not work with people who aren't careful».
Also: «I happen to believe that not having a kernel debugger forces people to think about their problem on a different level than with a debugger ... that mindset where you know how it behaves, and then you fix it from there. [...] It's that you have to look at the level _above_ sources. At the meaning of things. Without a debugger, you basically have to go the next step: understand what the program does. Not just that particular line».
At no point has anyone suggested using the debugger in lieu of understanding what the program does and that’s a pure strawman. Understanding is step 0. Once you’ve done that piece, a debugger levels up your game. Same with other tools like profilers, printf debugging, EBPF debugging, etc. Hell, even simple things like executing the code in the first place / running tests / gathering metrics is a debugging tool. It’s rare that someone stares at a difficult bug until they see the matrix. It usually involves iteration cycles of some kind to test out different hypothesis / collect data and a debugger is one tool to speed up those iteration cycles.
There was a story on HN a while back about how one of the inventors of Ethernet had to hook up oscilloscopes to figure out what the electrical signal was doing to figure out why CSMA wasn’t working properly. An oscilloscope is an analog debugger and you can’t tell me that the inventor of Ethernet didn’t understand Ethernet or that the oscilloscope hampered that in any way, especially since the bug turned out to be very nuanced with a chip generating a spike switching modes.
That is not implicit: it seems explicit and literal. Apparently, Torvalds must have had different experiences - and evidently within a strongly different framework: it looks like the project manager in a drastic effort to propagate the will about what is part of the project and what is not.
— Brian Kernighan
I wonder to what degree this contributed to the eventual downfall of the platform. The learning curve was so steep and the IDE and tools placed so many mines under your feet so relentlessly that it must have driven some talent away.
(An example: you closed the emulator and it left over some running background processes that you had to fish out and kill in the Windows process manager. If you forgot to do that, you could restart the emulator, but breakpoints would stop working. But if you mistakenly killed another important background process, the restarted emulator would freeze and you had to restart the entire Windows.)
On the contrary, I just love working with JetBrains IDEs. The debugging functionality is so great that I feel no one is trying (deliberately or out of neglect) to waste my time. Given that I am 15 years older than I was in the Nokia days, time has become a more valuable resource for me.
We went through several IDEs, Visual Studio, CodeWarrior and finally Carbide.
I’m not saying the OS itself wasn’t complicated though.
If you are working on a relatively small or modular codebase for a long period of time Torvalds perspective makes sense, since the codebase will also benefit from that kind of introspection (ok Linux is not exactly small but excluding drivers is on the order of ~100k AFAIK, which is small relative to the time it's been active); id games are on the order of millions of lines of code (according to Carmack) and while the different engine generations are related they still draw a line under each one after a certain point and move on so they are also very time limited.
I enjoy playing computer in my head in fine detail on small code and find a lot of joy in small code. But I can also respect that on a large and unwieldy enough code base where it's necessary, it's going to make more sense to lean on a debugger and other tools more often.
https://lkml.org/lkml/2000/9/6/65