But that's not my point. If the compiler/runtime knows it will blow up if you have an allocation over 4KB or so, then it needs to do something to mitigate or reject allocations like that.
What exactly are you doing there, in kernel code?
> But that's not my point. If the compiler/runtime knows it will blow up if you have an allocation over 4KB or so, then it needs to do something to mitigate or reject allocations like that.
Do what exactly? Just reject stack allocations that are larger than the cluster of guard pages? And keep book of past allocations? A lot of that needs to happen at runtime, since the compiler doesn't know the size with VLAs.
It's not impossible and mitigations exist, but it is pretty "extra". gcc has -fstack-check that (I think) does something there.
In kernel code?
What you're doing is triggering the guard page over and over if the stack is pushing into new territory.
> Do what exactly? Just reject stack allocations that are larger than the cluster of guard pages? And keep book of past allocations? A lot of that needs to happen at runtime, since the compiler doesn't know the size with VLAs.
Just hit the guard pages. You don't need to know the stack size or have any bookkeeping to do that, you just prod a byte every page_size. And you only need to do that for allocations that are very big. In normal code it's just a single not-taken branch for each VLA.
"If neither of the above are true, GCC will generate code to periodically “probe” the stack pointer using the values of the macros defined below."[1]
I guess I'm wondering why this isn't always on if it solves the problem with negligible cost? Genuine question, not trying to make a point.
[1] https://gcc.gnu.org/onlinedocs/gccint/Stack-Checking.html
* It should be fast, but I haven't found a benchmark.
* There appear to be some issues of signals hitting at the wrong time vs. angering valgrind, depending on probe timing.
* Probes like this are mandatory on windows to make sure the stack is allocated, so it can't be that bad.
Speaking seriously, I too would like an answer.
[0] https://docs.microsoft.com/en-us/windows/win32/devnotes/-win...
Denial of service by trying to allocate something too big for the stack is obvious. I'm asking about how corruption is supposed to happen on a reasonable platform.
Triggering use of the injected code may require another call timed precisely to hit the changed code before the page fault occurs.
Of course, the compiler could and should check for stack allocations that may jump over guard pages and abort the program (or, if in a syscall, the OS) or grow the stack when needed. Also, VLAs aren’t needed for this. If the programmer creates a multi-megabyte local array, this happens, too (and that can happen accidentally, for example when increasing a #define and recompiling)
The lesson is, though, that guard pages alone don’t fully protect against such attacks. The compiler must check total stack space allocated by a function, and, if it can’t determine that that’s under the size of your guard page, insert code to do additional runtime checks.
I don’t see that as a reason to outright ban VLAs, though.
But what if the length of your variable length array is, say, gigabytes, you've blown way past the guard pages, and your pointer is now in non-stack kernel land.
You'd have to check the stack pointer all the time to be sure, that's prohibitive performance-wise. Ironically, x86 kind of had that in hardware back when segmentation was still used.