Ask HN: Best language/framework to develop web-based text games today?
If you were to develop a new web-based text game today (e.g. A Dark Room, Universal Paperclips), what language / framework would you use? RoR, JS, Typescript, etc?
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12 comments
| 13 points
| on HN
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Dungeon Memalign: https://memalign.github.io/m/dungeon/index.html
Source: https://github.com/memalign/memalign.github.io/tree/master/m...
Writeup: https://memalign.github.io/p/dungeon-memalign.html
Counterfeit Monkey (demo): https://memalign.github.io/m/counterfeitmonkey/index.html
Source: https://github.com/memalign/memalign.github.io/tree/master/m...
Writeup: https://memalign.github.io/p/counterfeit-monkey.html
On the server side, I use Python CGI's for very lightly used API's, a Python microserver for moderate, and Golang for high performance.
[0] https://elm-lang.org/
- It out-of-the-box exports for web;
- Its GDScript has a low barrier to entry;
- Its UI is very well implemented and simple to learn;
- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;
- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.
Edit: formatting