Re:Ask HN: Best language/framework to develop web-based text...
by matrixcubed on Wednesday August 03, 2022 @12:27PM
(#32333793)
Godot, for a few reasons:
- It out-of-the-box exports for web;
- Its GDScript has a low barrier to entry;
- Its UI is very well implemented and simple to learn;
- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;
- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.
- It out-of-the-box exports for web;
- Its GDScript has a low barrier to entry;
- Its UI is very well implemented and simple to learn;
- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;
- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.
Edit: formatting