This viewpoint is destructive. Your actions affect your future and the futures of the people around you. They are not futile. When someone learns to play the piano, it becomes a tool that can be used in countless applications in a person's life. When you learn to wall jump in Metroid, you learn to wall jump in Metroid and maybe in some other games. The variety of application just isn't there. It's just not comparable.
PS: Used those quotes because I don't think people have clear idea about what they mean by those terms.
They are generally soft skills because no games really let you physically do things yet, but that doesn't mean they aren't useful skills.
If that sounds weird, remember that a number people who were considered wise claimed that the "real world" is not as "real" as you'd assume and life is transient. And they'd probably say that it's not worth spending the effort to learn "real life", "productive" skills since they don't translate to the "meta-real-world" anyway, and the more you put effort into improving your "real world" skills, your "meta-new-world" skills suffers.
It feels like I might be paraphrasing some verses of the Bible at this point...
I don't really have a bias against games and it's puzzling to me that most commenters here completely misread my comment to that extent. I used to be an avid gamer, until real life took over. Just speaking from personal experience having logged thousands of hours on and off Steam. It probably helped keep me sane, but I have a real hard time pinpointing how it has affected/improved/touched my current life now that I don't play games as much.
I second dota’s take in a sibling comment, it was insightful. Not all games are created equally.
I don't get it, why is that not enough? Why can a hobby not be about only me and my personal growth/goals. Its a hobby, what I am failing to understand is why does it need to be productive? If I stick to playing challenging games, I feel a sense of growth which unfortunately I cannot articulate. That is enough for me, but yeah YMMV.
I think games have moved away from precision challenges to more abstract ideas. Like Doki Doki Literature Club, I have no f'ing clue whatever that is all about but I am experiencing it. Challenge for me comes from the fact that it relies on peoples knowledge of tropes to enable different story progressions. I don't have that because last game I played was in like 2009.
Another game I am having trouble with is watch dogs 2. I know, AAA game, made for less than pro gamers. But again, they are relying on my knowledge of AAA games for conveyance. I regularly have moments where I am thinking, what do I do? where do I go? Now I have played GTA vice city, so open world is not an alien concept. But the scale of it all, its just magnificently complex.
Edit: I occurs to me all this can just be the fact that I suck at video games. But I used to be good at them, that's the point.
Edit 2: This video explains my feelings better than me https://www.youtube.com/watch?v=ax7f3JZJHSw
Also, particularly in video games, each time you engage in it you get better. I've been recently trying to get back into video games after over a decade of off time. The gap I feel is tremendous. Gamers have advanced so far ahead that a good gamer from 2000s will have incredible amount of trouble playing newer games.