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Re:Life is not short by Joeri on Monday June 27, 2022 @06:24AM (#31892620)
But to serious gamers, those interactions in and around those games are their real world. Say someone dedicates themselves to learning the piano, a Real World activity, and they enjoy it, and they can entertain others with their skill, why is that any more real than getting deep into a game? In the end we all die and take nothing with us, nor do we leave anything behind which will last all that long. If everything is ultimately futile, why make a distinction between one pursuit and another?
Re:Life is not short by parasti on Monday June 27, 2022 @06:22PM (#31901655)
> In the end we all die and take nothing with us, nor do we leave anything behind which will last all that long. If everything is ultimately futile, why make a distinction between one pursuit and another?

This viewpoint is destructive. Your actions affect your future and the futures of the people around you. They are not futile. When someone learns to play the piano, it becomes a tool that can be used in countless applications in a person's life. When you learn to wall jump in Metroid, you learn to wall jump in Metroid and maybe in some other games. The variety of application just isn't there. It's just not comparable.

Re:Life is not short by newswasboring on Tuesday June 28, 2022 @08:32AM (#31906815)
Can you enumerate what tools you gain by learning piano?
Re:Life is not short by newswasboring on Monday June 27, 2022 @08:51AM (#31893875)
I second your sentiment, I think this articulates my thinking much better. I see people trying to prove that yes games have "transferrable skills" to "real life" and I am sitting here thinking, why does it matter? It's my hobby!

PS: Used those quotes because I don't think people have clear idea about what they mean by those terms.