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Re:EverQuest’s long, strange 20-year trip still has no end i... by bombcar on Saturday June 25, 2022 @07:57PM (#31879772)
Community is what forms whilst cooperatively solving issues, many of which are NOT the actual raid bosses, etc.

Much of that is dead now, unless you are in or can join a community that preexists.

I remember using my bear in WoW to tank as a hunter because we got bored waiting for a tank to become available and one of the dps suggested we try because getting another dps was easy and it was better than sitting around stormwind.

Re:EverQuest’s long, strange 20-year trip still has no end i... by GolfPopper on Sunday June 26, 2022 @12:52PM (#31885563)
Yep. I remember shaman tanking, and warlock tanking as well.

If you didn't care how fast the instance or non-instanced outdoor "dungeon" was progressing (and you had to manage a certain speed, or you'd eventually get swamped by respawns, when that was still a thing), you could do it as long as the group could balance aggro (and/or kite, when that was also still a thing), with damage and healing. We did some really wacky group compositions back then, because that was what we had. And the old talent-trees encouraged it, as a shaman or paladin or druid (or even warrior) could take some talents to let them tank better, while still keeping their character viable for solo-questing or as a dps. And the game and other players didn't actively punish you for being sub-optimal. (I.e. you could, to an extent, successfully aim for breadth instead of depth, because other players were more accepting of the trade-offs involved, for a variety of social and practical reasons.)

I leveled my pally back in the day as a holy/prot hybrid pretty much exclusively via group questing and dungeon runs. Having decent gear for both roles and understanding the abilities was even more important than talent choice, although good talent choice helped. I remember a great deal of my healing set was leather or cloth, because that's what had the best stats for it, which in turn made it problematic to switch roles mid-fight. I suspect that today, even if I could re-build the character as a working hybrid, it would be an unpopular choice because I wouldn't be as fast as a specialist. But "In the Good Old Days" success and good play still mattered.

Re:EverQuest’s long, strange 20-year trip still has no end i... by seanp2k2 on Sunday June 26, 2022 @01:13PM (#31885760)
Had some fun years playing Planetside (2? It was on PC) until my clan (D2A) died off due to lost interest around the time the planet exploded. It was amazing in Planetside to have our clan organize hundreds of people to form into platoons and take over continents. I was also into Destiny 2 on PC for a while when it came out, but I was in a few different raiding clans and they all died after just a couple of months, like going from thousands of active players to under 50 dead. I’ve played Diablo seasons with a couple of coworkers and that’s been fun, we don’t get to the top 100 or whatever globally but still got to the point where we were pushing GR 100+ levels using pretty standard Icy Veins builds. It was fun, but no one can usually find 20+hrs/week for video games anymore. Some of my D2 clan mates were college students so they’d play for 40-60hrs/week and get through all new content / raids in a week or two, then it’d take the rest of us a month or so to catch up.