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Re:OBS – Open Broadcaster Software by reilly3000 on Tuesday June 21, 2022 @09:50PM (#31831185)
When I was half my age, OBS was unfathomable. I was shooting video on digital 8, editing in Final Cut Pro 4 which was the new hotness, and trying but failing to use DSS on my college network. Actual streaming at scale required a massive server and a massive license from RealNetworks. If I wanted to do anything with animation, it was all $$$$$ software. This all took place in a shared lab at my college with stuff I could never afford on my own.

Today, people at that age are making lucrative careers out of streaming then doing the things they love out of their bedrooms using OBS. Blender has enabled all kinds of amazing creators, from animation to video editing to 3D printing and even (basic) architecture. Kicad makes EDA! approachable. My teen son has been able to dabble in all of the above in his spare time without spending a dime.

I’m in awe of the power of free software and the amazing engineering work that has enabled these projects to be good enough for real professionals to choose first. I hope we see Godot achieve world domination in gaming, GIMP in graphics, and Libra Office + Collabra in productivity. The people who have given us these tools deserve the highest accolades.

Re:OBS – Open Broadcaster Software by sundvor on Tuesday June 21, 2022 @10:12PM (#31831331)
We've come an incredibly long way since Genlock on the Commodore Amiga!

I use OBS Studio with my Streamdeck, a Logitech Streamcam, NVIDIA Broadcast, a condenser microphone via a Steinberg XLR audio interface along with Elgato Key lights and iHue fill lights for my working from home office Google Meets.

Startup and shut downs of the entire stack including launching into Google Meets are automated with the deck (one button to macro up, one to macro down), and with proper lighting as well as NVIDIA Broadcast, the audio and video quality is just amazing. The amount of tech I'm throwing at how I connect with Meet may seem like overkill, but it really makes a lot of sense to spend some time on what's my primary interface with my colleagues and customers.

If I need to quickly mute my image, a scene in OBS that shows "be right back" is an immediate Streamdeck key press away. Next to it is the audio source mute key. It's great.

Re:OBS – Open Broadcaster Software by reilly3000 on Tuesday June 21, 2022 @10:31PM (#31831438)
Oh man that sounds like an awesome rig. I didn’t realize Nvidia Broadcast can reduce background noise like keystrokes until you mentioned it here. Does that really work? If so I now have a reason to buy a new GPU and finally use my cherry mx blues again.
Re:OBS – Open Broadcaster Software by sph on Wednesday June 22, 2022 @07:41AM (#31834720)
OBS ships with rnnoise, which is like NVIDIA Broadcast, but works on any CPU. See also NoiseTorch and EasyEffects if you're on Linux.

It's pretty great, works decently, but the sad thing is the author put it out a few years ago, trained it on proprietary datasets, wrote a paper and then moved onto something else, never to be seen again. Now it's pretty much unmaintained since it requires some very specific ML and DSP knowledge to hack on.

https://github.com/xiph/rnnoise

NVIDIA Broadcast in my opinion is better, but rnnoise will do if you can't run it.

Re:OBS – Open Broadcaster Software by nunez on Wednesday June 22, 2022 @12:01PM (#31837789)
I found rrnoise to be okay; not great. Surprisingly heavy on resources, even on my M1. I use and pay for Krisp now, which is much better
Re:OBS – Open Broadcaster Software by sph on Wednesday June 22, 2022 @08:07PM (#31843509)
Doesn't consume more than a couple percent CPU on my Linux desktop
Re:OBS – Open Broadcaster Software by NorwegianDude on Tuesday June 21, 2022 @11:12PM (#31831624)
I'd say that it works very well. So well in fact that as I reinstalled windows and watched F1 on Sunday I was surprised to see that Ferrari had managed to remove the engine sound from the drivers microphone, but at some cost to the clarity.

Turns out the background noise removal was turned on for my output too.

Re:OBS – Open Broadcaster Software by ketzo on Wednesday June 22, 2022 @12:17AM (#31831967)
Wow, that’s… kind of insane. Cool. I’m gonna have to check it out.
Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @01:31AM (#31832391)
It also completely eliminates screaming cats and babies. It's worth the price of the GPU upgrade alone.

I know that Slack and Google are slowly baking these features in, but NVIDIA are in a league of their own. AMD not having them made my GPU brand choice easy last time I upgraded.

[dead]
Re:OBS – Open Broadcaster Software by tehbeard on Wednesday June 22, 2022 @11:15AM (#31837126)
Really telling that your assumption is that it's their kid/cat and not a neighbour's one...

Sound doesn't stop at the property line.

Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @10:24PM (#31844489)
For the record my Burmese cats are incredibly vocal; they normally mouth off like crazy before jumping up on my lap - especially when I'm in meetings. Love them! :)

And babies? That was during lockdowns when my then wife was looking after the young one (we took turns; obviously this applies to when I was in my meetings). Didn't stop the 2-3y child from being very noisy at times.

Regardless of the source, Broadcast does an amazing job of filtering and cleaning it up. Recipients could not hear any of the background commotion.

Re:OBS – Open Broadcaster Software by Cu3PO42 on Tuesday June 21, 2022 @11:14PM (#31831635)
It does work and fairly well at that. However, for the audio processing component of Broadcast, you don't necessarily need an RTX card. There's an official version that does the work in plain old CUDA. Might not be quite as efficient, but also works just fine.
Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @01:11AM (#31832277)
Yep; I used RTX Voice or what it was called on my old 1080TI. With my 3070 I'll use both voice and video, to just slightly blur the background.
Re:OBS – Open Broadcaster Software by Karrot_Kream on Wednesday June 22, 2022 @12:24AM (#31832001)
Unless OBS (or FFMpeg or GStreamer) is giving you something you need (maybe correction on your camera or some touch up filters or whatever), I'm not sure if you (the royal "you") really need OBS for this setup.

I also have a very similar setup. High quality webcam, high quality headset, and a few lights pointing into my face to offset the lighting in the room. I have Zoom configured to use original audio and turn off echo cancellation and most audio postprocessing as the headset pretty much does everything I need audio wise. I've even had my partner talking in the same room and others on my VC haven't heard a thing.

My webcam needs almost no touch-up. While I can stream at 1080p easily (and do so with friends over FFMpeg and an RTSP server), Zoom (and I'm guessing Meet) will frequently downsample your webcam output when in a VC with multiple participants to save on bandwidth. A 1:1 chat can have you streaming in full 1080p glory, but I don't ever need a post-processing layer atop my webcam.

The setup is as easy as me turning on my camera and putting on my headset. Make sure you are using Ethernet so you don't run into AP congestion, especially if you have others in the house doing VC as well. But yeah modern high quality VC is almost completely plug-and-play.

Re:OBS – Open Broadcaster Software by linker3000 on Wednesday June 22, 2022 @04:10AM (#31833263)
I do technical pieces to camera for training material and also live work at STEM shows (Raspberry Pi Jams, Arduino chats and other tech stuff), and have a three monitor setup.

Screen 2 will be running any apps I need to show (coding etc.) and screen 3 is at the back of the workbench, which has a downward facing camera so I can show me working on the boards and other electronics.

Switching scenes from main cam to what's on screen 2 to the workbench is very handy, even without a dedicated key pad.

The only hassle is that under Linux, OBS sometimes forgets the camera device designations on startup and I have to pull out the USB connections, re-plug and then go into both camera definitions and re-select the right cameras.

I have device video and audio sink definitions behind he scenes so that the video and audio can be fed to virtual devices inside Zoom or Teams etc.

Edit: Oh, and I have a client plugin which allows me to use my Android phone camera as a roving webcam to highlight things on the workbench such as a scope screen, power supply current reading etc.

All works quite well.

Re:OBS – Open Broadcaster Software by loudmax on Wednesday June 22, 2022 @08:35AM (#31835248)
If you haven't looked into this already, I'd recommend checking out how to write a udev rule for your USB devices. There's probably a way to lock them down so OBS identifies them consistently.

The Arch wiki has fairly in-depth instructions for understanding how udev rules work https://wiki.archlinux.org/title/udev

Re:OBS – Open Broadcaster Software by bavell on Wednesday June 22, 2022 @11:13AM (#31837093)
Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @01:28AM (#31832379)
Nice setup!

OBS scenes is the killer feature for me, so it just works well. In addition the AFK one I've also set a couple of zoom levels that frame me better if I decide to slide my seat back a bit.

I even have scenes for sprint planning estimation sessions. 1-3-5-8 etc superimposed over my picture. :D (they are numbered buttons on the Streamdeck).

Re:OBS – Open Broadcaster Software by Karrot_Kream on Wednesday June 22, 2022 @01:42AM (#31832447)
Aha now that's an interesting way to do it. I guess in my setup, and my room geometry, I don't need to generally have specific scenarios ready for, say, planning so just turning my stuff on through Zoom is fine.

I do love reading about all these setups though. I feel like so many tech companies and software engineers are new to remote work that these tips can go a long way to interfacing effectively with coworkers. At least in my case it was trial and error until I got what I wanted.

Re:OBS – Open Broadcaster Software by stavros on Wednesday June 22, 2022 @08:18AM (#31835061)
What's the latency like?

Also, do you know what keystrokes the Stream Deck actually sends? Is it some ctrl-alt-whatever combo, or MIDI, or what?

Re:OBS – Open Broadcaster Software by branchysaur on Wednesday June 22, 2022 @12:12AM (#31831946)
How do you find the memory consumption of those apps? I found NVIDIA Broadcast and a few other streaming utils were passively eating like 3GB of RAM. Not typically a concern until you're spinning up VMs and dev environments and suddenly getting paged.

I'd love something like Broadcast but much more lightweight, but I haven't found a good alternative yet.

Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @01:22AM (#31832338)
I haven't really paid much attention to the memory usage to be honest; running Windows 11 on a 32GB Ryzen system. It was plenty until some of my Docker requirements started getting greedy (my next system will have 64, but also because I play DCS World now on occasion).

I am however issuing a kill of the NVIDIA Broadcast app with my shut down macro as it will otherwise peg the 3070 usage % at a non idling level, which is somewhat worse for power usage, temperatures and longevity (than not doing it). OBS Studio is also shut down, after stopping the virtual camera with a keyboard shortcut. (It's basically reverse of the start up).

So I'll only have all the software running for the duration of my meeting. I've put the cam on a flexible arm, easy to push out of the way when done and I confirm the light is off.

The shutdown also sets the video lights down to "warm ambient" levels rather than turn them off - especially on dark winter days, they do improve my mood.

And fwiw I had to explain my use of the Streamdeck to my tax accountant; they were cool after hearing a version of the above. :) The macro features are such a stress reducer, really.

(And no, I never stream anything. Would rather not broadcast my ugly mug in public, but at least with this I can cast myself in the best possible light - pun intended - to my colleagues).

Re:OBS – Open Broadcaster Software by imwillofficial on Tuesday June 21, 2022 @11:43PM (#31831798)
Please write a blog post detailing your setup.

I’d love to do something like this but could really use some hand holding for the setup part.

Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @01:34AM (#31832404)
Haven't done any blog posts in decades, but if I was to start again it would be a good topic to cover.

It can be a bit costly, but found it well worth it now that it's done. I'll send you an email in case you have any specific questions.

Re:OBS – Open Broadcaster Software by archon810 on Wednesday June 22, 2022 @11:31AM (#31837359)
Is it possible for you to share a video of a sample broadcast so that we can see this amazing quality and all the benefits compared to, say, a nice 4K webcam alone?
Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @10:53PM (#31844672)
Sorry I don't really post in public. There's plenty of YouTube videos that detail the impact of good studio lighting on a regular webcam.

Logitech StreamCam is one of the better webcams. I have it on a flex stick that I pull down in front of my 32" - I have 3x of those plus a smaller above.

I'd love to upgrade it at one point but there's not really a large number of compact cameras with good optics. I might look into GoPros, but am not really to keen on spending much more as I'm happy with the current results.

Re:OBS – Open Broadcaster Software by ben174 on Wednesday June 22, 2022 @04:46AM (#31833467)
Where does Scala fit into all of this?

https://www.youtube.com/watch?v=imh2cH4CnaA

Re:OBS – Open Broadcaster Software by rb666 on Wednesday June 22, 2022 @03:22AM (#31832972)
What on earth is an "iHue fill light"? I don't get any hits on Google for this term.
Re:OBS – Open Broadcaster Software by wsinks on Wednesday June 22, 2022 @03:32AM (#31833035)
A fill light refers to what the light is doing - it’s making the shadows of your frame a bit brighter so the camera can pick them up.

(As an example, a hair light is an overhead light that’s typically used to give hair more depth and detail. The poster talks about a key light, which is the strongest light in a standard 3 light setup)

I imagine ihue is the brand of light. Or maybe just a misspelling of Hue’s brand.

Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @10:47PM (#31844640)
Thanks, yes it's the Hue light - as sibling comment pointed out, I dragged in the app name for one that controls them.

And I have two, one above to the rear right and another to the rear left doing exactly what you describe.

Re:OBS – Open Broadcaster Software by Angostura on Wednesday June 22, 2022 @03:34AM (#31833044)
A Fill light is the counterpart of a spotlight
Re:OBS – Open Broadcaster Software by traxmaxx on Wednesday June 22, 2022 @03:34AM (#31833049)
Re:OBS – Open Broadcaster Software by sundvor on Wednesday June 22, 2022 @10:49PM (#31844648)
Cheers, yes I mixed the app name in there in my post - thanks. They are Phillips Hue Play Light Bars; love them.
Re:OBS – Open Broadcaster Software by underlines on Wednesday June 22, 2022 @09:34AM (#31835797)
I was born in 86 and started to use the internet in 1998 on a 56k modem. First thing I learned was how to join IRC, Usenet and later napster/dc++/torrent to download and use cracked software and copy games from my uncle and use no d-keys.

It helped me to become fluent in early animation in Macromedia flash, photo editing in Adobe products and html in Dreamweaver and Frontpage or music production with the earliest versions of pro tools and cubase.

All long gone and failed tech, but since then I was able to pursue a career in IT and ever since using proper licensing for those enterprise products we use at all those projects. (btw circumventing and copying is legal in Switzerland for private use)

I don't think kids should get a free pass to pirate software but software houses should be a bit smarter and make this software available to the youth for free. They will mostly become lucrative clients in the future.

Re:OBS – Open Broadcaster Software by wongarsu on Wednesday June 22, 2022 @09:49AM (#31835951)
> All long gone and failed tech

Macromedia Flash is still going strong, just rebranded as Adobe Animate. The web use-case vanished, but it's still one of the top 3 tools for making 2d animation (including for TV shows).

Re:OBS – Open Broadcaster Software by jonnylynchy on Wednesday June 22, 2022 @10:06AM (#31836129)
I was born 10 years earlier and had much of the same experience simply because that's when things started happening broadly on a consumer level with the internet. I used Flash professionally for several years developing ads, mini-games and silly animations. Actionscript (an ECMAscript implementation) was great. Javascript is just now catching up.
Re:OBS – Open Broadcaster Software by ehsankia on Wednesday June 22, 2022 @12:31AM (#31832034)
I remember when you had to use Fraps to record your game, and a shitty proprietary webcam software to record that, then somehow mix them together like you said. Honestly mind boggling that there was not really a solid way to capture screen and webcam before OBS. It makes creating videos so much easier. OBS is honestly probably the greatest open source software out there in terms of quality and value.
Re:OBS – Open Broadcaster Software by robswc on Wednesday June 22, 2022 @12:57AM (#31832192)
Fraps was awesome lol, that iconic FPS that most people left on just to flex.
Re:OBS – Open Broadcaster Software by capableweb on Wednesday June 22, 2022 @08:28AM (#31835169)
I don't know, it really degraded the performance of whatever you were playing compared to today's hardware solution (that comes with basically all GPUs) for recording stuff, directly from the GPU without any performance impact.

I mean, it worked at the time, but so frustrating when you wanted to show off 60fps in Crysis or whatever, and the recording ended up being less than 30 fps.

Re:OBS – Open Broadcaster Software by robswc on Thursday June 23, 2022 @03:13PM (#31853867)
lol oh yea, it wasn't "good" but at least for me at the time it was the only option I could find and if you got the settings right it was the best looking one. I was also young so there may have been better solutions out there but I could at least get FRAPs running.
Re:OBS – Open Broadcaster Software by movedx on Wednesday June 22, 2022 @06:27AM (#31834112)
I haven't had the same experiences as you regarding "the old way" of doing things, but I can provide my take as a content creator today.

... wow! It's simply always amazing to me that I can turn on a cheap mirrorless camera and get sharp, clean footage. That footage is fed into my PC. I feed in a "cheap" USB microphone and get crisp audio. OBS takes all of this, and every other asset I throw at it, and combines it all into a live stream of video and audio... in real-time.

And then I stream it to the rest of the planet in less than 100ms.

A friend of mine is learning Unreal Engine 5 right now. Meta Humans are just crazy good. The real-time lighting in the engine is f-ing bonkers! And the fact there are tens of thousands of high poly, free models as well as high-res scans for materials (textures) just blows my mind.

What a time to be alive.

Re:OBS – Open Broadcaster Software by josteink on Wednesday June 22, 2022 @04:35AM (#31833402)
> I hope we see Godot achieve world domination in gaming, GIMP in graphics, and Libra Office + Collabra in productivity. The people who have given us these tools deserve the highest accolades.

What has hindered GIMP from mainstream adaptation is its clunky UI, and that has not really changed in any significant way, or at least not significantly for the better.

I'm a programmer, sysadmin, devops "ninja" and I can juggle just about any stack. And I can use any painting-program you throw at me, without training. But GIMP I still have to look up basic stuff, like how to draw a rectangle.

GIMP will never be mainstream, because it's made for specifically trained "expert-users" only, without any easy path to glide into for new users.

Re:OBS – Open Broadcaster Software by southerntofu on Wednesday June 22, 2022 @06:47AM (#31834281)
> GIMP will never be mainstream, because it's made for specifically trained "expert-users" only, without any easy path to glide into for new users.

I don't entirely disagree with this criticism, but it's interesting to note that in the past years the GIMP project has received significant contributions from ZeMarmot project so the artist-developer feedback loop is shortening.

There's been major advances lately and given more time/resources i believe the actual team (and new contributors?) could really make GIMP even better.

Re:OBS – Open Broadcaster Software by hilbert42 on Wednesday June 22, 2022 @12:34PM (#31838219)
Whether GIMP becomes mainstream or not is moot but from my own experience and those of colleagues it is definitely harder to use than Photoshop - perhaps more awkward and clumsy would be a more apt description.

For years, GIMP was much slower than Photoshop especially so when loading and processing large 100MB-plus .tif files and such, so much so that I considered it unusable on all but the very fastest machines. To be fair perfomance has improved in recent versions but it's still significantly slower than PS in many functions (e.g: when making edits waiting for the screen to refresh throws one's workflow out and makes it harder to accurately compare 'before' and 'after' edits).

Similarly, adjustment controls are slower to react and their ergonomics are significantly inferior to PS (that said, PS's aren't perfect either but they are better).

Then there's the removal of the 'fade' feature from the menu - probably one of the most used features in both GIMP and PS (one really has to wonder what's going on in the minds of its developers).

Talk about shooting one's self in the foot then this has to be the quintessential example! I know and understand the reason for this change but if GIMP's developers deliberately wanted to alienate a very large percentage of its users then they couldn't have chosen a better way. For me, the removal of the 'fade' feature was the last straw, I simply no longer use GIMP other than to test new versions as they arise.

Yes, I know about the alternative way of getting around this now-missing 'fade' feature but that's not the point. Forcing users to use a (seemingly) better approach at the expense of convenience and or for ideological reaons is not the correct way to go about the problem. Forcing users to adopt new ways of working for questionable reasons - as Microsoft does with its GUI in every new version of Windows - is, unfortunately, typical of the hide and arrogance all too often seen in the software industry. (BTW, I am aware that removing 'fade' solved some problems and supposedly quickened development but nevertheless that's no excuse.)

Simply: GIMP's developers are good programmers and image experts but they've stuff-all knowledge about user ergonomics - one has to wonder if they ever use GIMP to do any realworld image editing at all - that is other than to tweak multiple instances of Lenna! If GIMP's developers are serious about making the program anything more significant than their playtoy to test image algorithms then first and foremost they need to employ an ergonomics expert on their team.

I've lots more instances of GIMP problems but this is not the place to raise them.

In my opinion, GIMP won't ever become mainstream until its developers change their high-minded attitude and become more flexible in their approach to users' needs. This is harsh criticism I know but I'm only stating the facts. Few would be more keen than me to see GIMP succeed in a big way but many others and I have aged quite noticably whilst waiting for it to do so.

Many of us have waited years to shed finally the yoke of Photoshop especially so since Adobe introduced its extortionate subscription/rental model and we cannot do so until we have viable alteratives. The problem is made all the worse for people like me who have refused to upgrade PS to its subscription version. As it has been in place for quite some while we're now left with dated and ageing software.

Nowadays, GIMP is needed more than ever as a strong and viable alterative to Photoshop but having watched its glacial progress over decades I reckon the only effective way to bring it up to speed is for users to pay some nomimal fee, perhaps $20 or so. Paying develops and greatly expanding its development team seems the only practical way to make it happen.

Re:OBS – Open Broadcaster Software by southerntofu on Sunday July 03, 2022 @04:56AM (#31966223)
> one has to wonder if they ever use GIMP to do any realworld image editing at all

Like i said, the feedback loop with actual artists has tightened in the past years, especially with ZeMarmot project becoming real active in development.

> first and foremost they need to employ an ergonomics expert on their team.

Well "employ" may be the problem. I believe there's two or three contributors who will accept donations, but nobody is actually employed to work on GIMP full-time. If you know of ergonomics experts who'd like to contribute some time to a free-software project, or can produce a full-fledged UX audit for a few bucks, i'm sure that will be of interest to GIMP people.

> I've lots more instances of GIMP problems but this is not the place to raise them.

Maybe not, but thanks for taking the time to point out two downsides (slowness, and removal of a feature that's key to your workflow). Hopefully you can find time to contribute to the project: identifying hot/slow code paths doesn't have to be very complex but is very workflow-dependent so a report of yours can be very useful for optimization purposes.

As for the fade option, i have no idea what this debate was about. Please don't hesitate to post links to blogposts or tickets in the future.

Re:OBS – Open Broadcaster Software by hilbert42 on Wednesday June 22, 2022 @01:54PM (#31839437)
"What has hindered GIMP from mainstream adaptation is its clunky UI,"

I agree totally, in many places GIMP's UI is both counterintuitive and clumsy but that's not the only reason in that there are significant performance issues. For one, unlike Photoshop, GIMP 'dribbles' its screen refresh rate which is most distracting and annoying.

If the developers found they couldn't easily increase the screen refresh speed after some adjustment then why didn't they delay its updating until the computation had finished (the 'dribbling' being more objectionable than a delay)?

I don't have the time or inclination to become familiar with the huge job of understanding GIMP's source so I've often wondered why its screen refreshing is significantly worse than PS. From observation, PS cleverly only updates the relevant (viewable) changes rather than the full 'effective' screen at any given point in time so changes appear almost instantly. This problem and the UI one put GIMP out of the running as far as I'm concerned.

BTW, re your last paragraph, note my comment about ergonomics in my comment to southerntofu.

Re:OBS – Open Broadcaster Software by ttul on Wednesday June 22, 2022 @10:17AM (#31836271)
Editing on the computer? Luxury. In the early 1990s, all we had was a camcorder and a VHS machine. Editing was nearly impossible, but we still managed to make a few bad films as teenagers.
Re:OBS – Open Broadcaster Software by ghaff on Wednesday June 22, 2022 @07:40AM (#31834704)
When I was in school I was interested in film--and was part of a film (watching) crowd that I still stay in touch with. I even went so far as to sign up for a film course once.

But things were just moving past casual amateurs shooting on Super 8 film--which in addition to low quality got expensive in a hurry. Video cameras were huge things with big battery packs. I quickly decided the whole thing was more trouble than it was worth and just stuck to 35mm still photography.

"Just" an iPhone and modern editing software would have been a revelation.

Re:OBS – Open Broadcaster Software by 7speter on Wednesday June 22, 2022 @09:00AM (#31835482)
I might be about 3/4 your age and I’m just in awe that within a few years, streamers went from needing a whole other computer to, uh, transcode their stream, to being able to easily do everything they need on one machine, while playing demanding games and or doing other tasks on their machine.
Re:OBS – Open Broadcaster Software by Gordonjcp on Wednesday June 22, 2022 @09:06AM (#31835537)
> When I was half my age, OBS was unfathomable

I'm assuming you're a little younger than me. When I was a chunk less than half my age I was shooting video on a (very expensive) Sony VX2000 and editing in (very expensive) Premiere 4, and streaming using very clever SMIL and a (very expensive) RealNetworks server licence.

Now I still shoot on a Sony PD150 (high-end version of the VX2000) because I just love shooting SD DV, or on a Canon HD camera, and edit in DaVinci Resolve (free, unless you buy Studio which I haven't yet). I can upload to Vimeo or Youtube, or just fire up a Docker container on my server to run Peertube.

I use Kicad pretty much every day, which again is Free as in speech and free as in beer.

Re:OBS – Open Broadcaster Software by Beltiras on Wednesday June 22, 2022 @05:20AM (#31833647)
I remember having been stymied by my US Amiga being NTSC so I couldn't do PAL video (living in Europe), otherwise I could have done some work for advertising agencies. Would have changed the trajectory of my life back in 1986.
Re:OBS – Open Broadcaster Software by 867-5309 on Wednesday June 22, 2022 @03:08AM (#31832883)
pretty sure ffmpeg would have been a thing back then